Please Report Missing and/or Placeholder Text

A forum for chatting about in-development game features.
User avatar
sven
Site Admin
Posts: 1620
Joined: Sat Jan 31, 2015 10:24 pm
Location: British Columbia, Canada
Contact:

Re: Please Report Missing and/or Placeholder Text

Postby sven » Mon Jan 16, 2017 6:17 pm

zakblood wrote:found this one in latest build


I believe the Stellar Surge Cannon (when rendered for non-Orthin empires) is the only part asset in game that's currently missing a graphic. That's a coding bug I'll fix sometime in the next 48 hours. There are also still 2 placeholder part graphics in the current build, one for 'transporters', and another for 'autorepair systems'. If anyone notices any other missing / incorrect part assets, please let me know :)

nweismuller
Posts: 424
Joined: Wed Apr 29, 2015 2:33 am

Re: Please Report Missing and/or Placeholder Text

Postby nweismuller » Mon Jan 16, 2017 10:18 pm

Following the link to the Haduir from the Teros description you get when checking Teros populations on a planet leads to a <missing INFO[Haduir]> message.

User avatar
sven
Site Admin
Posts: 1620
Joined: Sat Jan 31, 2015 10:24 pm
Location: British Columbia, Canada
Contact:

Re: Please Report Missing and/or Placeholder Text

Postby sven » Mon Jan 16, 2017 10:29 pm

nweismuller wrote:Following the link to the Haduir from the Teros description you get when checking Teros populations on a planet leads to a <missing INFO[Haduir]> message.


Nice catch. A few months back I changed the official 'displayed species name' of the Haduir and Teros to 'Ashdar Haduir' and 'Ashdar Teros'; causing the dead link you just discovered. Should be fixed as of 19343.

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: Please Report Missing and/or Placeholder Text

Postby Chasm » Tue Jan 17, 2017 12:40 am

Latest build under Hive Worlds in technology list, "hive" link is dead.

User avatar
sven
Site Admin
Posts: 1620
Joined: Sat Jan 31, 2015 10:24 pm
Location: British Columbia, Canada
Contact:

Re: Please Report Missing and/or Placeholder Text

Postby sven » Tue Jan 17, 2017 12:51 am

Chasm wrote:Latest build under Hive Worlds in technology list, "hive" link is dead.


Many thanks for the report, should be fixed in r19346.

vinco
Posts: 22
Joined: Thu Dec 31, 2015 6:23 pm

Re: Please Report Missing and/or Placeholder Text

Postby vinco » Tue Jan 17, 2017 3:56 am

I just bombed a pirate world, and the bombing report mentions destroying race_slaves, where "race" matches the race of the civillians destroyed in the bombing. I had several show up, and each had the race_slaves format.
Last edited by vinco on Tue Jan 17, 2017 4:46 pm, edited 1 time in total.

zolobolo
Posts: 1544
Joined: Fri Nov 25, 2016 3:49 pm

Re: Please Report Missing and/or Placeholder Text

Postby zolobolo » Tue Jan 17, 2017 9:58 am

It is written for mercaneries that they would turn against their employer if they are not happy with its actions but no furhter hints seem to be in game what this exactly means.

Does it refer to the diplomatic relationship with the mercanary faction from which the ship has been bought? If yes, how does the player determine which ships will be affected?

Does it refer to the ships themselfes? Like if they take too many losses, retreat or are not used?

zolobolo
Posts: 1544
Joined: Fri Nov 25, 2016 3:49 pm

Re: Please Report Missing and/or Placeholder Text

Postby zolobolo » Tue Jan 17, 2017 6:53 pm

Drop Pods tech description: TODO: Waiting on ground combat rule change

Text needs updating and ground combat rules a change?

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: Please Report Missing and/or Placeholder Text

Postby Chasm » Tue Jan 17, 2017 6:57 pm

Desert world, farm information. Desert world ??? (link works, ??? needs to go.)

edited by sven: Should be fixed now. (Steppes worlds had the same issue). Thanks.

User avatar
SirDamnALot
Posts: 228
Joined: Thu Mar 10, 2016 5:10 pm
Location: Germany

Re: Please Report Missing and/or Placeholder Text

Postby SirDamnALot » Tue Jan 17, 2017 7:58 pm

In the ship designer:
- PK and AH Special Effects for Stellar Surge Beam are missing. edited by sven: fixed.
- EMP and Anti-Matter Missile use the same artwork.
- Explanation for metal cost and power consumption are missing. edited by sven: fixed.
- I think already mentioned, auto-repair system and distortion generator use the same artwork edited by sven: fixed.
- Amor plating refers to its strength compared to its predecessor. Everyone is 50% stronger, except Duranium which is 60%.
Is this correct? (In text, not checked actual effect)
- Planetary defenses are not grouped together (like 1,2,3) but several other design patterns are in between (e.g. ship yard, fleet base)
- Also, name for Planetary defenses is "Planet Defenses x (v2)" I think the (v2) part is missleading.

Edit:
- Transporter and Black Hole Generator use the same artwork edited by sven: fixed.
- Orthin Deep Space Scanner has different icon on the left and right side of the screen. (Left side fits better to the ship design)
- Yoral Advanced Destroyer and Heavy Destroyer hull use the same artwork
Last edited by SirDamnALot on Tue Jan 17, 2017 10:05 pm, edited 6 times in total.

User avatar
SirDamnALot
Posts: 228
Joined: Thu Mar 10, 2016 5:10 pm
Location: Germany

Re: Please Report Missing and/or Placeholder Text

Postby SirDamnALot » Tue Jan 17, 2017 8:40 pm

In the research screen:
- Following the Munitions Link I find the Hazard Rating Topic. The Topic exsists, but it is the first time I hear of that game mechanic.
- Cloning and Longevity have the same effect, +100.000 growth rate, is this correct? edited by sven: Yes: they're cumulative bonuses.
- Hardpoint description icons for Shipyard seem a bit off. "20x <glyph>" is a bit to close to the word "Hardpoints:". Next text and icon has a larger gap than usual.
- The component text for Autorepair Systems gets very close to the right edge of the panel.
- Tech Neutrion Scanners has "memo to myself" developer text instead of tech description ;) edited by sven: should be fixed.
- Tech Alien Psychology also has dev remarks in tech description edited by sven: should be fixed.
- Topic armor pericing has unusual wording: "Ignore enemy armor when assigning damage from this weapon".
- Tech X-Ray Lasers has two links to Armor Piercing. The first one in the text doesn't work. The one under "Effects:" does. edited by sven: should be fixed.
- Tech Rapid Fire, maybe mention that doubling the rate of fire means effectivly doubling the number of guns. Concept of rate of fire is nowhere used else in the game (number of slots, range, damage etc are for example)
- Topic Energy Shields is only available from deflector screens, not the other shield techs.
- Link Energy Shields leads to Topic Shields when clicked.
- Topic Armor, last sentence sounds misleading. Do I have full protection until the armor is depleted or does the soak effect gets weaker with less armor remaining?
- Link Hull Integrity leads to Topic Hull when clicked. Is the thing with the 30% hull threshold implemented?
- Topic Markets the description text has a double dash "--" between sentence 2 and 3, that intended? Also: "to get a the maximum benefit..." edited by sven: should be fixed.

Edit:
- Tech Slave Collars has effects "Enslave Aliens" and "Slave Raid". But no link to a topic that explains the concepts.
- Orthin Tech Supendous Energy Physics has no icon for component Ion Artillery
- Tech Multirole Fighters has links to "bomber" and "interceptor". Both do not work. edited by sven: should be fixed.
- Yoral Tech Dreadnoughts, the Hardpoint description for the Battleship is wider than the screen. (Because it got everything :D )

General speaking, will you do some intro screens when starting a new game to present the background lore?

User avatar
Arioch
Posts: 1403
Joined: Sun Feb 01, 2015 12:56 am
Location: San Jose, California
Contact:

Re: Please Report Missing and/or Placeholder Text

Postby Arioch » Wed Jan 18, 2017 5:01 pm

SirDamnALot wrote:- Yoral Advanced Destroyer and Heavy Destroyer hull use the same artwork

This isn't a placeholder; they're different configurations of the same hull.

SilasOfBorg
Posts: 42
Joined: Tue May 17, 2016 11:16 pm

Re: Please Report Missing and/or Placeholder Text

Postby SilasOfBorg » Thu Jan 19, 2017 12:29 am

Game 2009. Found a new system with supergrain special (neat!), and some human colonists. Clicked on Dunaman III to bring up planet overview, then clicked on the single Farm. Text in bottom window came up as "TODO: add some info here".

User avatar
sven
Site Admin
Posts: 1620
Joined: Sat Jan 31, 2015 10:24 pm
Location: British Columbia, Canada
Contact:

Re: Please Report Missing and/or Placeholder Text

Postby sven » Thu Jan 19, 2017 4:55 am

SilasOfBorg wrote:Game 2009. Found a new system with supergrain special (neat!), and some human colonists. Clicked on Dunaman III to bring up planet overview, then clicked on the single Farm. Text in bottom window came up as "TODO: add some info here".


Good find :) Should be fixed as of r19447.

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: Please Report Missing and/or Placeholder Text

Postby Chasm » Thu Jan 19, 2017 8:52 pm

Artificial planet text. Even if it is possible to place one, if you read the text for the project, it tells you there are no viable construction sites remaining it the system. Please see game 2019, any of the multiple planet systems with a gas giant (example Unulalhai, works properly in Fargone)


Return to “Testing”

Who is online

Users browsing this forum: Majestic-12 [Bot] and 69 guests