Hi there. First time post, trying to provide some feedback. I only have a few games under my belt, but it seems to me to be a few things that need ironing out. One of them is Ashdar Imperials on Sparse maps. See attached file. This is either normal or difficult - it was my second game that I only recently came back to in order to finish the map for feedback purposes. Note that I wasn't very experienced when I played this game and made tons of mistakes. And the map still looks like this - a sea of purple with the other empires boxed into corners.
Due to the Ashdar home system Stargate, expansion for them on these maps happens very fast compared to the others - travel times from home is 1 turn where others need to spend ages crossing space. Additionally, in the early game, the Ashdar Imperials can colonize a planet, build transports, 1 turn move population to the new colony, dump a bunch of colonists there, and return the transports to the pool. So instead of a 11 or 12-turn voyage back the transports become available again in 3 turns. This means the Ashdar Imps really gets a head start.
In this game, I have taken no hostile action against other empires. When new stargates become available early-mid game, the Ashdar get to be very proactive against other empires when they find them, being able to colonize worlds the other factions are heading for (typically with 5+ turn travel times) in 1 turn with a few colony ships and boxing them in. Also, they can sucker punch pirates and gremak slave bases and conquer them fairly easily, build stargates with the wads of cash they typically have, andd port the strike fleet back home in one turn.
The only other factions that managed to break out here were the Yoral and partially the Orthin, and this was mainly because the Yoral were on the opposite side of the map for me and the Orthin had 2 Garden worlds and the Gaia world right next to their homeworld. Still, they are hopelessly outlcassed at this point, and fight each other rather than me because my fleet outnumbers both their fleets put together by a factor of 3 or something.
I think this needs looking at for sparse star maps. There probably needs to be some kind of limit on the home system stargate on these maps, because it gives the Ashdar such a leg up.