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looks like an ai started up a battle during end-turn processing.
(this means i have probably forgotten to hint an AI potential attack report, after creating it.)
.
hitting next turn a second time should auto-resolve the encounter.
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looks like an ai started up a battle during end-turn processing.
(this means i have probably forgotten to hint an AI potential attack report, after creating it.)
.
hitting next turn a second time should auto-resolve the encounter.
My sense is that this bug is pretty rare -- and fortunately, when you encounter it, it's usually nothing more than an inconvenience. It does indeed appear to be connected to 3+ side situations, though not always ones that involve the player (the AIs are capable of getting themselves into this kind of tangle off in their own parts of the galaxy, though it won't happen in most playthroughs).anamiac wrote:Got this little gem. I think it happened because the humans and I are both at war with a common foe and invading the same system?I think if I remember right, it told me that the humans were attacking and asked if I wanted to intervene. I decided not to, as the humans and I are at peace.Code: Select all
looks like an ai started up a battle during end-turn processing. (this means i have probably forgotten to hint an AI potential attack report, after creating it.)
Yes. It would appear that some changes I put in last week to fix some strange interactions with outposts and native colonies, did, in fact, create some new strange interactions of their own. Should be fixed in r17270. Many thanks for the bug report.Chasm wrote:Weird bug
If you have an outpost over a habitable world with natives, you are NOT allowed to colonize that world until outpost is scrapped. Once you scrap that outpost however you gain the colony as your with just the native population. Please see game uploaded 1348, system cheleb. Colony ship is in orbit, but cannot colonize Dirt. Scrap outpost over dirt and the colony comes under my control, with just the natives.
It's a bug. I'll take a look at it. If you could, would you mind uploading a game where this is happening? (In particular, I'm looking for a game where the Gremak show as having a morale penalty due to a slaving issue.)Captainspire wrote:Not sure if this is a bug or just an oversight, when I enslave anyone, my Gremak slowly start to revolt. I thought Gremak were all about enslaving and the like?
Thanks for the reports. Both these issues should be fixed as of r17354.bjg wrote:Then increase the galaxy size (automatically) added factions aren't random.
Then try to change the seventh (bottom) faction the list goes "off screen" and the "random" choice isn't visible (can't be selected).
Should be fixed as of r17389. Thanks for the game upload.Captainspire wrote:Not sure if this is a bug or just an oversight, when I enslave anyone, my Gremak slowly start to revolt. I thought Gremak were all about enslaving and the like?
Game_1360 is the one with the Gremak angry over the enslavement
It was not the case before the update, that's why I've posted the "bug". I actually liked it the "old" (differentiated) way - maybe you can decrease the "generic" "bought slaves" penalty add an additional penalty for buying slaves of their race (like you seem to have with freeing slaves).Arioch wrote:You get the penalty for buying slaves with all races (except perhaps Gremak), not just with the race the slaves were.
bjg wrote:It was not the case before the update, that's why I've posted the "bug". I actually liked it the "old" (differentiated) way - maybe you can decrease the "generic" "bought slaves" penalty add an additional penalty for buying slaves of their race (like you seem to have with freeing slaves).
Now it seems like I'm not getting the "slave purchase" penalty for anyone but the main race (Teros). Is that intentional?sven wrote:Oh, oops. Looks like a typo while updating some of the racial trait rules caused an unintentional change in slave purchase penalty semantics.bjg wrote:It was not the case before the update, that's why I've posted the "bug". I actually liked it the "old" (differentiated) way - maybe you can decrease the "generic" "bought slaves" penalty add an additional penalty for buying slaves of their race (like you seem to have with freeing slaves).
Should be fixed in the latest build (r17395).