Eager to Hear About Diplomacy Implementation
- Devildogff
- Posts: 68
- Joined: Mon Feb 02, 2015 2:01 am
Re: Eager to Hear About Diplomacy Implementation
*Annoying Kid Voice*
Are we there yet?!?
Are we there yet?!?
http://www.eXplorminate.co - A 4X Gaming Community
Re: Eager to Hear About Diplomacy Implementation
I must say from the screenshots posted so far i am liking the diplomacy screen a lot
Make Space Great Again!
Re: Eager to Hear About Diplomacy Implementation
Will there be an option to stop tech trading or do you have a mechanic to stop tech spamming which is what happens in every 4x game with this included.
Re: Eager to Hear About Diplomacy Implementation
Ashbery76 wrote:Will there be an option to stop tech trading or do you have a mechanic to stop tech spamming which is what happens in every 4x game with this included.
I'm very aware of the pitfalls of tech trading (it greatly accelerates technology acquisition), and so if it does make it into the final game there will need to be significant limitations on it. For starters, I think you would need to have very favorable relations with a faction for them to be willing to share their secrets with you.
- SirDamnALot
- Posts: 228
- Joined: Thu Mar 10, 2016 5:10 pm
- Location: Germany
Re: Eager to Hear About Diplomacy Implementation
Arioch wrote:Ashbery76 wrote:Will there be an option to stop tech trading or do you have a mechanic to stop tech spamming which is what happens in every 4x game with this included.
I'm very aware of the pitfalls of tech trading (it greatly accelerates technology acquisition), and so if it does make it into the final game there will need to be significant limitations on it. For starters, I think you would need to have very favorable relations with a faction for them to be willing to share their secrets with you.
Since there are no exclusive research descisions (research A, can't research B), you don't need to trade/steal tech that much.
But here or there an equal trade could speed up things
Re: Eager to Hear About Diplomacy Implementation
There are a few (and will be more) race-specific techs, so we will have to be careful about how willing the AI factions are to trade them.
- SirDamnALot
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Re: Eager to Hear About Diplomacy Implementation
Arioch wrote:There are a few (and will be more) race-specific techs, so we will have to be careful about how willing the AI factions are to trade them.
Would that mean that, at least in theory, one could get Gremak cloaking tech und use it?
Re: Eager to Hear About Diplomacy Implementation
SirDamnALot wrote:Arioch wrote:There are a few (and will be more) race-specific techs, so we will have to be careful about how willing the AI factions are to trade them.
Would that mean that, at least in theory, one could get Gremak cloaking tech und use it?
In theory, yes.
- Devildogff
- Posts: 68
- Joined: Mon Feb 02, 2015 2:01 am
Re: Eager to Hear About Diplomacy Implementation
Well, April came and went..no diplomacy!
Any updates?
Any updates?
http://www.eXplorminate.co - A 4X Gaming Community
Re: Eager to Hear About Diplomacy Implementation
Still working on it. Ironically, the Iceberg deal and everything it required consumed a lot of our time and attention this month.
- Devildogff
- Posts: 68
- Joined: Mon Feb 02, 2015 2:01 am
Re: Eager to Hear About Diplomacy Implementation
Cool. Us 4Xers will have Stellaris to tide us over in the meantime. Still very interested in getting my TBS fix, though.
http://www.eXplorminate.co - A 4X Gaming Community
Re: Eager to Hear About Diplomacy Implementation
These are some of the faction leader concepts:
Re: Eager to Hear About Diplomacy Implementation
cool. I would love to see one of the bugs down below in party outfit holding a glass of redwine.
- Devildogff
- Posts: 68
- Joined: Mon Feb 02, 2015 2:01 am
Re: Eager to Hear About Diplomacy Implementation
What does it mean that the diplomacy UI is not available to non-devs? Even in the dev build?
http://www.eXplorminate.co - A 4X Gaming Community
- sven
- Site Admin
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- Location: British Columbia, Canada
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Re: Eager to Hear About Diplomacy Implementation
Devildogff wrote:What does it mean that the diplomacy UI is not available to non-devs? Even in the dev build?
It means various new features are in the build, but, there's a "hidden option" that needs to be turned on before they can be viewed/tested. Um, as I've said before, however impatient you may be, I'd suggest that you don't figure out how to turn this option on -- when the complete system is ready enough to be tested, I'll remove the 'dev lock', and it will be available for everyone