mharmless wrote:It is possible to move inside a planet and get blown up, but only into areas where there is no visible overlap.
Might be working as intended? Planets and (and planet-sized ships like doomstars) have circular tactical tiles. Any ship that can rotate is required to have a square tactical tile, stations (which can't rotate) are allowed to have rectangular tiles.
Despite this, the targeting box that appears around a planet is a square. It's mini-map display is a more accurate representation of it's collision area. I should probably change the targeting box to make all of this more accurate.
mharmless wrote:It looks like going 2 squares into the bounding box of the planet causes a self destruction at the end of your turn.
Now that doesn't sound right. It's possible the planet has the ability to launch a boarding action on your ship, and is using a marine raid to destroy you when you end turn (something that currently wouldn't be displayed to the player.) If you hit F1, you'll bring up a console view that might dump some useful info to the screen.
In any case -- this is probably a bug of some flavor. Planets should not be able to board orbiting starships. Would you upload this save? (Just using the in-game upload should work fine -- that system mostly works. It's just in the case we're I've got multiple outstanding mharmless bug reports that my server is currently getting a bit confused. Also a very fixable "bug", btw. But not a top priority one.)
EDIT: This is mharmless. The non quoted above is Sven. For some reason, this shows as a post by me, and I can edit it. Something is up. But while I'm here, uploading the save for this.
EDIT2: This save also has the planetary defense issue. Same fight for both of those.
EDIT3: This was initially the post about the planet exploding a ship that got too far inside its box. Reattaching that image. The ship at the top part of the image will detonate at the end of the turn.