sven wrote:mharmless wrote:Build r14486 (01/08/2016)
Autocombat does not close on a planet while there are missiles in the fleet, eventually resulting in a tie.
Would you upload the game where this happened (just via the options screen)? I've seen the issue happen intermittently myself, but, I thought I'd fixed it
Uploaded as "game_715". Turn was cleaned up until only this fight remained.
1) Select the Phidi Encounter at Seralta event, fleet is in the lower right area of the map.
2) Make sure entire fleet is highlighted, then deselect the two carriers.
3) Hit autocombat on the ice world Eluz.
4) Get result of extended inconclusive battle.
If you do it manually (without carriers) and keep hitting autocombat, you can see the entire fleet staying put while the handful of torpedos are fired at the planet, before eventually just waiting out the clock. Removing the carriers is necessary because the bombers on board will do enough damage to clear the planet on their own.
If you remove the two 'Battleship VII' and leave in the carriers, it still holds distance but the carriers can carry the day.
If you remove both 'Battleship VII' and the two carriers, fleet will close and rapidly clear the planet with railguns.