warcorer wrote:I have noticed that during combat I was attempting to attack using nuclear missiles on an escort cruiser and the missiles fired twice in one turn but there wasn't a sprite shown for the missiles. After I ended this turn the sprite appeared and double the amount of missiles striked my target.
evil713 wrote:The issue is that the sprite draw on all the targeting coilguns is dropping the framerate down hard, making it choppy and sometimes wont record my mouse clicks on attacks.
evil713 wrote:it looks like it might be all weapons, new logs, using railguns is also lagging the game.
evil713 wrote:it looks like it might be all weapons, new logs, using railguns is also lagging the game.
evil713 wrote:Combat is faster, however leaving it is now supper buggy, I think I have sent 4-8 bug reports in, all shades of weird.
halftea wrote:If you have maneuvering thrusters and shields installed on your (combat capable) space stations, you can move them, but are unable to rotate them to bring fresh shields to bear against the enemy like you can with ships. The Rotate ability is there, it just doesn't seem to work.
halftea wrote:On a similar note, I see that the port shields are always facing the attacker, while that makes sense if you view the screen north as the 'front' of the station, it would seem to be more consistent if you make the side facing enemy ships the 'front' like you do with ships.
Arioch wrote:The Gremak starting preset classes have Viper Launchers in them, and you can build them even though you don't yet have the Marauder Weaponry tech.
Arioch wrote:In my current game (game_676), I cleared out some pirates from Sargas and established a colony there, and then abruptly a huge Marauder group appeared in the system and attacked me. I don't know if this is a bug or intended, but I didn't see them coming, they just materialized out of the ether.
sven wrote:Arioch wrote:The Gremak starting preset classes have Viper Launchers in them, and you can build them even though you don't yet have the Marauder Weaponry tech.
Opps. Gremak should now start with Marauder Weaponry.
sven wrote:Arioch wrote:In my current game (game_676), I cleared out some pirates from Sargas and established a colony there, and then abruptly a huge Marauder group appeared in the system and attacked me. I don't know if this is a bug or intended, but I didn't see them coming, they just materialized out of the ether.
Hrm, looks like you did technically have a turn of warning when the Marauders were in transit, but, their icon was hard to see. Also their fleet route line was grey, rather than red, because at the time they sent out their raiders, you weren't technically "at war". I've tweaked the route colors rules a little so ships of unknown origin approaching your systems will show with a red route line.
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