Gyrfalcon wrote:I think there may be a scaling problem with different kinds of colonists. This is an enemy world, so maybe that makes a difference, too.
Gyrfalcon wrote:I consistently hear a loud "pop" when starting the game. It happens whether I see the updater or not.
sven wrote:Is this something that's started recently, or an issue you've had for a while?
Do you have music enabled?
Gyrfalcon wrote:game_643 is a bug I got at the end of a turn, maybe something to do with farming?
Gyrfalcon wrote:game_644 looks to be a slightly different bug than before. Ignoring it did not allow the turn to be processed, so this is another game-stopper.
I was able to move to the next turn with the current dev build. Although I can't seem to find the version inside the game.sven wrote:Gyrfalcon wrote:game_644 looks to be a slightly different bug than before. Ignoring it did not allow the turn to be processed, so this is another game-stopper.
thanks again. it's another glitch caused by the same core issue. should be fixed on dev. (r14345).
Gyrfalcon wrote:I was able to move to the next turn with the current dev build. Although I can't seem to find the version inside the game.
sven wrote:Do they remain invisible after shutting down the game and reloading?
'sven wrote:Also -- I'm seeing a bunch of errors related to the sound library in your logs -- have you noticed any strangeness related to the in-game music? Have you been running with the sound on, or off?
halftea wrote:sven wrote:Also -- I'm seeing a bunch of errors related to the sound library in your logs -- have you noticed any strangeness related to the in-game music? Have you been running with the sound on, or off?
I actually have the sound off atm. Do I need to turn it on?
Users browsing this forum: dearmad and 61 guests