Unbroken wrote:In my case as the Teros, I used the Intercept feature to capture a Phidi colony ship, where they were trying to colonize an Arid world. The world in question showed a max. pop of 4, however the 'real' value (for the Phidi ship) is actually 2.
Yes, as you've pointed out, this is working as intended. The tricky thing here, is that the true maximum capacity of a planet is dependent on the species living on it, but, the UI needs to choose 1 number to show to the player in the system summery display. Showing the pop cap implied by the player's species, for an empty planet, and then adjusting that cap as needed once the planet is settled, seems like the most workable compromise. But, having a little on-hover pop slot bonus / penalty preview near the colonize button, in cases where the colony ship in system is going to do better or worse than the player's native species would, would probably be a good piece of UI polish.