Arioch wrote: Light hardpoints are meant to be specialized for point defense.
This sounds reasonable to me when considering a few light hardpoints on large ships full of other things, but on the smaller, lower tech ships like the Gremak Destroyer - which currently has only light hardpoints, and is the only low-tech constructable ship without orbital infrastructure, I feel its just wrong.
It also sounds reasonable to me that at some point later in the game you design a small ship with PDs to quickly move into positions where it can protect larger ships from missiles, but I don't like making your first ships use PDs - specialized type of weapon designed to shoot down rockets, as the only choice, and the main anti ship weapon as well.
I like the fact I cant just put missiles in every slot of every ship, as I see it as realistic that putting lasers on your ship doesn't always have to come instead of more missiles, and it does allow for more variety in combat. Maybe just make missiles not fit into medium hardpoints (or turrets?), and replace some light hardpoints with mediums on the basic small ships?