I would like to do a revamp of the way the various raiders work in DLC2, but we'll see where it fits.
The above list addresses where certain features might fit into various DLC, but it's not an exhaustive list of all the things we want to do.
Arioch wrote:I would like to do a revamp of the way the various raiders work in DLC2, but we'll see where it fits.
Arioch wrote:I'd like to make the Death's Hand more active and nomadic, and restore the ability to interact with them. I'd like to make the Marauders seem more functional, making sure they have markets for their slaves (adding independent Gremak "manor" worlds if there is no nearby Gremak major faction) and sources for their ships (adding an industrial shipbuilding world run by a "Marauder King" if there is no nearby Gremak major faction). As well as a greater variety of bases and configurations for both.
Arioch wrote:I think the Harpies are in an okay place right now
Arioch wrote:you have to be aware of the location of "portals", both offensively and defensively.
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