Weapons

A place for discussion of making game modifications.
Dragar
Posts: 117
Joined: Wed Mar 21, 2018 12:20 pm

Weapons

Postby Dragar » Mon Sep 25, 2023 9:30 pm

I'm looking at the `WEAPONS.lua` in an attempt to understand more about how to mod the game. I'm a bit puzzled by the following:

Code: Select all

  setmetatable(t.heavy, {
    __tostring=function() return string.format("%d-%d",floor(1.5*low),ceil(1.5*high)) end,
    __call=function() return random_int(floor(1.5*low),ceil(1.5*high)) end,
  })


Is this code used? It seems to imply heavy weapons have a 1.5 multiplier to damage, but this doesn't seem to be represented in the tech descriptions (e.g. on the tech tree or the ship builder, the standard weapon ranges are used).

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