Unscanned systems
Posted: Thu Jan 13, 2022 2:57 pm
It can be hard to remember where you have and haven't already sent a scout ship.
There are some files you can modify to access this information.
GUI\~GalaxyMap\@PlanetRow.lua, line 798. Change
into
Do likewise with GUI\~GalaxyMap\@StarNameEdit.lua, line 82, changing
into
And finally, GUI\~GalaxyMap\@FleetShips.lua, line 461, change
into
This will cause the non-scanned trait of these systems appear in the title bar when looking at a known system you don't own (@PlanetRow), a known system you own (@StarNameEdit), and when choosing a system as a destination for a fleet (@FleetShips).
There are some files you can modify to access this information.
GUI\~GalaxyMap\@PlanetRow.lua, line 798. Change
Code: Select all
if star.type=='hsa'
bottom_bar.title | format("Anomaly: %s",star.name)
else
bottom_bar.title(star.name .. ' System')
end
into
Code: Select all
if star.type=='hsa'
bottom_bar.title | format("Anomaly: %s",star.name)
else
local label = star.name .. ' System'
if not gui_player().scanned?[star]
label ..= ' (Unscanned)'
end
bottom_bar.title(label)
end
Do likewise with GUI\~GalaxyMap\@StarNameEdit.lua, line 82, changing
Code: Select all
local rx,ry,rw,rh = box_grow(20,0,bottom_bar.title(star.name .. ' System'))
into
Code: Select all
local label = star.name .. ' System'
if not gui_player().scanned?[star]
label ..= ' (Unscanned)'
end
local rx,ry,rw,rh = box_grow(20,0,bottom_bar.title(label))
And finally, GUI\~GalaxyMap\@FleetShips.lua, line 461, change
Code: Select all
if not gui_player().explored[star]
name=uncharted_star_title![star.type]
end
into
Code: Select all
if not gui_player().explored[star]
name=uncharted_star_title![star.type]
else
if not gui_player().scanned?[star]
name..= ' (Unscanned)'
end
end
This will cause the non-scanned trait of these systems appear in the title bar when looking at a known system you don't own (@PlanetRow), a known system you own (@StarNameEdit), and when choosing a system as a destination for a fleet (@FleetShips).