Is there a [Map Seed] value?
Posted: Wed Jul 29, 2020 7:01 am
Greetings, I was working on a delay counter for when other species sent "offer_to_join_empire" reuqest, and even after rejected, will keep repeat same request every turn after.
It sorta worked but didn't take note for 'other' species, or in new game in same session of same species that had sent offer before, bizzare but possible.
So, I'm curious if anyone know if there's this variable [map seed]? So I can put it in a local array of MapSeed, Race, OfferYear, OfferTurn to stop 'nagging' offers.
It sorta worked but didn't take note for 'other' species, or in new game in same session of same species that had sent offer before, bizzare but possible.
So, I'm curious if anyone know if there's this variable [map seed]? So I can put it in a local array of MapSeed, Race, OfferYear, OfferTurn to stop 'nagging' offers.