Greetings, here are some mods I found useful, hopefully for you too. They are under the Mod folder Jem.
1) Allow Habitat outposts to build Artificial Planet in non-habitable star systems.
Note: Remember to load Habitat with peep before sending it off. You can then send Colony ships to colonise those created planets.
a) Most races' outpost can only include [Habitat] module, so useable only within normal reachable space.
b) Tinkers' Mobile Base can be used to build a moveable Habitat base(+Habitat module), that can double as a normal outpost(+Feul depot) that can move beyond normal reachable space (+Warp Lane Amplifier).
2) Added [Scrap Fleet] for fleet orbiting system or in-flight.
It is not fun to scrap 1 ship a time.
3) Added [Bombard x10] to Planetary Bombardment screen
I want faster bombing.
4a) Added [Planet Type] sort option to Planetary Report list
Where are my Inferno planets? My Tarib pets needed more room!
4b) Edited [Activity] sort option to sort production list by increasing [Buy Cost]
The 1-turn to finish productions are also moved to above the rest, in case of accidental Buying when I do massive Buying Spree bottom-up to 'catch up' with those that are finishing faster, so to 'even out' the building race... if this makes sense to you.
5) Sven's tip 'to make the mod work inside the Mods\ subdir'.
6) Edited [Artificial Planet] production
a) Tiny & Small planets to create Medium planets,
b) include Inferno & Cold planets,
c) remove 'poor minerals' after create planet,
d) preserve planet special resource after create planet.