siyoa wrote:VS activity log, does it help ?
I think that rather than trying to debug this remotely with you, I should just recommend that modders (yourself included), switch to using Visual Studio Code. VS Code is a sublime-text-like IDE that has nice integrated debugger support, and some friendly Korean game devs appear to have written a decent Lua debugger for it. I've just done some hacking to get their debugger working with SiS, so, (as of r37523) you should be able to just get setup as follows:
Install
VS Code.
From your VS Code extensions tab, install the devCAT Lua Debugger.
From your VS Code extensions tab, Install sven2718's openhintvc extension.
Go to File->Open Folder and open your "Lua state" dir.
In the VS Code debug pane, select launch-sis, and hit the green arrow.
Now, if everything is working, the game should start in debug mode, and you should have access to both CTRL+click hotkeys and the ability to set breakpoints / view stack traces.
Let me know if it works