CapnDarwin wrote:Sounds like there needs to be a way to tell the AI not to build any ship
harpy eagle wrote:CapnDarwin wrote:Sounds like there needs to be a way to tell the AI not to build any ship
Essentially, you're right. The preemtion occurs because once the AI decides it wants a ship, it has to build a ship if there are any designs it can afford. And when recovering from low metal the first design to become affordable is always the scout.
zolobolo wrote:Wouldn't it makes sense to default in this case to building Transports?
Transports fill multiple roles (generate income, transport food, troops etc) so there is no harm in having more then the effective trade capacity, and are always available from the beginning
zolobolo wrote:In he below game, the Orthin seem to be focusing too much on producing Exploration vessels
zolobolo wrote:so this might be a case then, where the AI thinks it needs more exploration type vessel...
zolobolo wrote:on a planet which has not been developed yet but has tons of improvement slot
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