I am expanding on this idea (adding more dedicated slots), to make Dyson Swarms work the way I envision
I always felt that 2 space station slots per planet are quite limiting, also the fact that Star Base cannot be upgraded to Fleet Base without scrapping it first felt quite awkward as well
I like to look at 2 orbital slots per planet as 2 locations, or 2 orbital planes, that can grow over time and as technology advances ... sure, at the dawn of a civilization there is maybe simple space station and later a bit more advanced shipyard, but as technology advances something similar to dyson swarm can be born, orbital structures that can support each other in terms of energy delivery for its modules, providing habitat, growing some food, and so on
this is where I want Fleet Bases to go, during combat they would represent the section of the swarm that is in practical distance to participate (from that point of view they still be just a base with some hangars and few weapon hardpoints), but as civilian structures they will grow and adapt as technology advances providing more and more Dyson slots (and probably some military related slots, denser the swarm, more weapons are closer to combat location to be able to participate) for different modules to support the planet and empire, so you can keep refitting them by filling those new unlocked slots ... rather than introducing bigger and bigger bases that have to be built from scratch while the old ones are scrapped
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