zolobolo wrote:- Military Transports should bail out as soon as their Assault Shuttles are destroyed (act like civilian transports even if PD is left on them)
zolobolo wrote:- Interceptors should not be reserved in close range but conduct anti-ship runs both from attacker and defender perspective
zolobolo wrote:- Carrier should close in during second phase like the military transport does to support other fleet elements during the final phase
zolobolo wrote:Notice that all these examples and mechanics (with the exception of Assault Shuttle behavior) is limited to invasions against star base defended planets as these are the most extreme scenarios that can break the mechanic due to sheer distances, various engagement ranges and huge amount of PD and small crafts involved
zolobolo wrote:Couldn't really find any issues with fleet vs fleet combat. The AI is even better now at commanding my fleets in some occasions (when there are a lot of moving parts and reserves) then myself which is awesome
zolobolo wrote:Wouldnt the intereptors be intercepted though? Could they not penetrate the shields with disruptors?
zolobolo wrote:The more important question here might be: why the bombers have been sent out if the calculation is aware that they will not be doing any damage? Shouldnt they be reserved untill the enemy gets close and other weapons can open fire as well?
zolobolo wrote:I like this system a lot more: was it already in the game or did you spice up the code with this target priorisation mechanic yourself?
zolobolo wrote:There is an error when calculating boarding hazard (see below) - this seems to block further parts of the AI script as the enemy fleet does not take any actions
zolobolo wrote:Would it be possible to display interception warning for small crafts (including Assault Shuttle) before launch like they are shown on the top right corner for movement?
Since the new AI function introduces reservation of PD, this would help the player to evaluate if an attack is worth it especially for Assault Shuttles
zolobolo wrote:The bottom orange Transport captured the destroyer instead of the cruiser - does the prioritization of Assault Shuttles consider the shield of the target? The cruiser is more heavily shielded then the captured destroyer. Since their "attack" ignore shield, they should either avoid this metric or calculate it as a positive as the more heavily shielded the target is, the juicier it is for Assault Shuttles
zolobolo wrote:The top orange transport did something even stranger: it has boarded another destroyer in the middle of the enemy group.
When looking at the configuration of the nearest destroyer and the one that has been targeted, it seems that the one in front is clearly a more outdated version (half the deflector screens and old reactor), but the Shuttles also received PD fire on their way in. I think that distance needs to be a slightly higher priority for Assault Shuttles then for other weapons to avoid as much PD fire as possible
zolobolo wrote:Another planetary invasion case
The attackers loose this one though the fleet outfit can crack it this is why:
1. In phase one carrier attacks the transport with its bombers - perfect
2. The top and bottom destroyers move in to attach the carrier - sub-optimal considering its shield and the bombers at hand
3. All other attacking ships move in and attack the bombers - perfect
4. Transport survives the attack with minimal damage and moves in to raid the carrier - perfect
5. Having decimated the bomber squadrons, most of the attacking ships move in to attack the planet - ok
6. After decimating the planetary defenses they turn back to all attack the carrier -ok
7. All attackers are now stuck between a carrier with gigantual shield regeneration and a planet with 25% of its gun and torpedo capacity and this are slowly grinned away
The end-result might be avoided in several ways I think:
1. Finish off the carrier before moving in to eliminate the planet defenses and stay out of range until then
2. Finish off planetary defenses before moving back to the carrier
3. Higher prio for taking down bombers then taking down carrier or planet defense so that the transport survives and can carry on raiding
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