Hi everyone! I made a mod that tweaks the way ship damage works in the game.
It was kind of bothering me how SiS had this interesting battle damage mechanic that tracks how damage affects ships (by disabling weapons and other ship systems), but it wasn't as relevant as it could be most of the time since ships typically got destroyed before taking major systems or crew damage in regular combat.
What this mod does:
Instead of every weapon dealing the same amount of damage to systems and structures, weapons that deal small amounts of damage in many hits (e.g. defence lasers, PD coilguns) deal more damage to systems (i.e. the same as vanilla) and less damage to structures.
Weapons the deal a lot of damage per hit (e.g. torpedoes), deal damage more equally to structures and systems.
The result:
There's a lot more variation in what can happen to a ship in combat. Ships might sometimes become crippled instead of destroyed, basically taken out of the fight but can be captured or recovered later. You'll see ships with a lot of damaged weapons or disabled engines more often.
Because the damage to systems isn't changed, this mod does not affect game balance at all. All it means is that ships that might have exploded in vanilla sometimes are left completely disabled, but still alive.
I find combat is more varied as a result of this mod, and personally prefer it over vanilla.
To install, unzip the "ShipDamageMod" folder into your "steamapps/common/Stars in Shadow/Mods" folder