akkamaddi wrote:Another significant issue, and this was a game crasher, is that the Drawers\PopIcons\ content MUST be in the "real" Lua state folder. Trying to work with it in the Mods\Lua state\ folder does not work at all.
akkamaddi wrote:When I have the popicons.lua in the drawers folder under Mods to re-build the icons, the Abbizi icons do not get built if they are only under the Mods branch of Lua state. Unless there is something else I've missed, it really does seem that novel assets must be in the main Lua state folder.
akkamaddi wrote:Unless there is something else I've missed, it really does seem that novel assets must be in the main Lua state folder.
akkamaddi wrote:Does the image building process require two layers? Human and Human_male have only two layers, lines and color. I've worked with GIMP for over a decade, so I understand layers.
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normal= {
0,
0,
},
akkamaddi wrote:If I make a second transparent PNG with some black lines to reinforce shadows, and make the two images "color" and "lines" and model it after the Humans artwork, with the game engine have layers to blend and build the images correctly?
akkamaddi wrote:And so, what seems to happen based on my point of view is that the game tries to build the image from the drawers, can't but does not generate an error, and then does not care because there is a functional image in PrebuiltArt with an appropriate table. It's broken, but broken in just such a way that the game doesn't really care.
sven wrote:So, yes. Because you've put your PNG in PrebuiltArt, the game will assume that it's the correct rendered version of whatever is in the Drawers/PopIcons subdir. (That means if you want to generate new art files using the layer building system, you'll need to delete your 'prebuilt' version for it to work as intended).
akkamaddi wrote:The game crashed, and pointed me to the Drawers folder in Lua state\Drawers\PopIcons.
sven wrote:akkamaddi wrote:The piece that's probably missing (and causing the system to crash), is image alignment info. Specifically, I would guess you need to add an entry like this to layer_info.table:
.
akkamaddi wrote: understanding that the game builds the assets with the layers in Drawers, writes the final result to Prebuilt, and then uses Prebuilt. Am I wrong about the ", writes the final result to Prebuilt, and then uses Prebuilt", and what is constructed in Drawers is used directly without being cached somewhere?
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