Uses most recent build as of 5-17-17
https://drive.google.com/open?id=0By3Vb ... WVZaGQ2LUE
Full Weapon rebalance (beams kinetics and missiles all have a different use and flavor now, Kinetics use ammunition)
Small craft all have different uses and are MUCH more effective.
More tech tree options unlocked (terraforming options, Viper extended range with captured marauder weaponry), shuttles unlocked by small craft, some tech links moved
Systems tweaked (Munitions bay MUCH more useful now)
Hardpoint mix rebalance (medium fixed can mount light weapons, heavy fixed cannot). Hangers/berths can haul cargo.
Science leaders tweaked a bit.
Races tweaked a bit.
Ashdar light cruiser fixed weapon mounts unlinked, scout cruiser design uses 1 scanner, not 2.
Gremak Scout cruiser design uses 1 scanner, not 2.
Human colony ship requires orbital infrastructure.
Phidi transport has additional built in cargo capacity (making it cost effective vs other races transports)
Planetary defenses modified (added shield, hangar and missile) (props to Stixon's Mod)