DLC rebalance mod

A place for discussion of making game modifications.
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siyoa
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Re: DLC rebalance mod

Postby siyoa » Mon Mar 19, 2018 5:22 pm

sven wrote:our 'dev' servers (r22079)


how one gets access to dev server ?
How did YOU get a key? All right, go in.

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: DLC rebalance mod

Postby Chasm » Mon Mar 19, 2018 5:30 pm

You can choose release or dev build on the non steam version.

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sven
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Re: DLC rebalance mod

Postby sven » Mon Mar 19, 2018 5:34 pm

siyoa wrote:how one gets access to dev server ?


There's still an old direct-download server dating back to the days when we sold the game via our website. You can't buy access to that distro anymore, but, long-time users (like Chasm) still have a copy. These days, we use it for testing bleeding-edge features -- thus, I've started calling it the 'dev server'. If you're a Steam user, you can get access to the same content by using the password 'alphatesting' in the BETA opt-in menu (under game properties).

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siyoa
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Re: DLC rebalance mod

Postby siyoa » Mon Mar 19, 2018 6:03 pm

sven wrote:If you're a Steam user, you can get access to the same content by using the password 'alphatesting' in the BETA opt-in menu (under game properties).


perfect, thanks
How did YOU get a key? All right, go in.

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: DLC rebalance mod

Postby Chasm » Tue Mar 20, 2018 5:53 pm

https://drive.google.com/open?id=1t6mFX ... iwBoiyVik0
DLCSteamAssets, updates to latest release version. New game likely needed.

https://drive.google.com/open?id=1CIgVP ... ODX_zIo2zN
DLCSteamRules, updates to latest release version. New game likely needed.

Had alot of trouble getting a good upload. Please let me know if either one has any issues on the download.

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: DLC rebalance mod

Postby Chasm » Tue Mar 27, 2018 5:35 pm

https://drive.google.com/open?id=1hPbot ... Yo8oEm0NLI
DLCSteamRules

https://drive.google.com/open?id=1RtBHM ... ZdkI0eqL-t
SLCSteamAssets

Build updated for the 3/21 patch

Added scatterpack missile variant (fusion, antimatter, EMP, leech)
Modified missile tech tree somewhat (no more free antimissile tech, EMP warhead cost reduced )
Leech warheads improved
Added in Pulse cannon (heavy mount anti shield weapon)

Should be no issues with prior version saves, though a new game is advised.
Last edited by Chasm on Fri Mar 30, 2018 2:32 pm, edited 1 time in total.

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Supermint
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Location: Sheffield, England

Re: DLC rebalance mod

Postby Supermint » Fri Mar 30, 2018 2:23 pm

I forget which one to use for the DLC version with testing enabled.

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: DLC rebalance mod

Postby Chasm » Fri Mar 30, 2018 2:31 pm

I only am sure the current version will work, the one with Omni on it was posted in error a while ago , and at this point would just crash the game.

GrosseAdmiralFox
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Joined: Mon Jul 03, 2017 3:43 pm

Re: DLC rebalance mod

Postby GrosseAdmiralFox » Thu Apr 05, 2018 10:23 pm

Would the 'unzip into Mods folder' strategy still works with this mod? Just making sure here.

Chasm
Posts: 568
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Re: DLC rebalance mod

Postby Chasm » Tue Nov 06, 2018 2:34 am

https://drive.google.com/open?id=1jHhVG ... MzDNbQv1w2
DLCRules

https://drive.google.com/open?id=1IZbbv ... E_Z-zjF8Io
DLCAssests

To use:

Unzip both folders with their file structure intact into
C:\Program Files (x86)\Steam\SteamApps\common\Stars in Shadow\Mods

(that is the default, if you changed the location, you will need to track it down)


This will work without issue with other mods (so long as there is no overlap)

Full weapon rework, some systems tweaked, tech tree tweaks, race tweaks, hardpoint rebalance, ship tweaks/reworks, planet defense buff, race leader tweaks, rebalance on orbitals to make them a bit better, and to standardize their costs, native race tweaks.

Credit to Akkamaddi for useful viscids idea and baseline stats.

This mod is meant for the latest steam release version.

Additional changes will be noted as you go through this post as the mod has evolved and expanded.
Last edited by Chasm on Sun Aug 11, 2019 11:06 am, edited 2 times in total.

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harpy eagle
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Re: DLC rebalance mod

Postby harpy eagle » Tue Nov 06, 2018 9:06 pm

Pretty cool. Is there a spreadsheet or a summary of the balance changes anywhere? I'm curious about your approach to rebalancing shield regeneration rates, in particular.

Chasm
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Joined: Sat Feb 06, 2016 9:14 pm

Re: DLC rebalance mod

Postby Chasm » Wed Nov 07, 2018 2:35 am

Did not touch shield regen rates, weapon damage was boosted enough to make them a non issue imo. Basic evolution of the mod can be seen on the steam SiS forum entry. Oddly enough, making assault shuttles build empty has been far more of a game changer then I thought it would be.
Last edited by Chasm on Wed Nov 14, 2018 7:41 am, edited 1 time in total.

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: DLC rebalance mod

Postby Chasm » Tue Nov 13, 2018 7:21 am

https://drive.google.com/open?id=1oT17I ... 2uiEQvhfAd

DLCRules

Rules change only, assets is unchanged.
Armor rework, ship and starbase armor costs reduced (in both hammers and metal), defensive value increased to be competitive with same tier shields.
Transporter modification.
Gunboats added (strike fighter variant)
Small text corrections for descriptions.

Dragar
Posts: 119
Joined: Wed Mar 21, 2018 12:20 pm

Re: DLC rebalance mod

Postby Dragar » Thu Apr 04, 2019 2:07 pm

I'm going to give this a play and see what I think. First glance suggests a lot of changes - more than a rebalance mod would suggest! Normally I'm against huge mods. But I'll give it a go because I do think weapon balance rather seriously needs a look at for me to keep enjoying the game.

Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: DLC rebalance mod

Postby Chasm » Thu Apr 04, 2019 6:16 pm

Last edited by Chasm on Mon Sep 30, 2019 4:23 pm, edited 40 times in total.


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