Population Panel Mod
Re: Population Panel Mod
Could you add (in a smaller font, like for the pop numbers) the planet type (and perhaps size) below the planet's name? I find that the planet icons are not entirely sufficient for that, especially at the small size they have on the report panel, in particular arid vs. inferno and barren vs. iceball.
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- Posts: 5
- Joined: Mon Aug 19, 2019 1:59 pm
Re: Population Panel Mod
+1 for Zolobolo's proposition, it's such a convenient tool that it'd be great to see it implemented in the vanilla game!
Re: Population Panel Mod
I use the mod quite a bit. Thank you.
I have a request, when I hover over the population icon in the top bar, can you show me the total population of each race in my empire in a hover window?
Race X: 65
Race Y: 25
Race Z: 11
etc.
Or display it the same way you do in the Population Report, just with totals.
I have a request, when I hover over the population icon in the top bar, can you show me the total population of each race in my empire in a hover window?
Race X: 65
Race Y: 25
Race Z: 11
etc.
Or display it the same way you do in the Population Report, just with totals.
Re: Population Panel Mod
This too is my favorite (and I think only?) mod I play with. When I start min/maxing population using different species, I *love* this and couldn't imagine going back to not having this tool. It's, for me, pure quality of life. THANK YOU!
Re: Population Panel Mod
I may add fancy racial icons there
someone please wake up harpy eagle or tell forum mods to update first post with latest mod files
please let me know if something is not working, I have this old save file only, cannot test all the races, there is 3 groups separated by empty line (major races, minor races, mechanical)
someone please wake up harpy eagle or tell forum mods to update first post with latest mod files
please let me know if something is not working, I have this old save file only, cannot test all the races, there is 3 groups separated by empty line (major races, minor races, mechanical)
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Re: Population Panel Mod
I guess I missed the other request, new version is up
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- PopReport.7z
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Re: Population Panel Mod
glad to be of assistance
it seems rounding can be a bit of an issue (found some other save game on one of my other gaming rigs), 214 when added up versus 217 calculated by code that is not rounding to a unit of million before adding up
as you can see on the screen shot, it is quite old problem, Cheleb II showing 0 population for Orthin due to rounding as well
it seems rounding can be a bit of an issue (found some other save game on one of my other gaming rigs), 214 when added up versus 217 calculated by code that is not rounding to a unit of million before adding up
as you can see on the screen shot, it is quite old problem, Cheleb II showing 0 population for Orthin due to rounding as well
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Re: Population Panel Mod
Makes sense due to the way the game works. If you have 1.34 million Teros, 1.34 million Haduir, and 1.34 million Humans, that gives you 3 units of populations you can move and 4 million populations. So total population will show 4 while racial breakdown will show 1+1+1.
Re: Population Panel Mod
Thank you! I love this mod - it's my favsiyoa wrote:I guess I missed the other request, new version is up
Re: Population Panel Mod
After coming back to the game since the July/August updates, I was sad to see this wasn't integrated into vanilla somehow.
Regardless, glad the patches didn't seem to break it. I couldn't play at all without this mod!
Regardless, glad the patches didn't seem to break it. I couldn't play at all without this mod!
Re: Population Panel Mod
Is this mod getting to be included int othe main game at some point - it makes the game flow so much better when an empire gets larger that is should be there to improve player experience
Re: Population Panel Mod
Here's my custom version. I've spent the last few weeks without feeling the need to tinker with it further, so I'll consider it finished.
Some changes:
The planet type is written in a font that, IMO, is more legible at this size. In addition, special resources and mineral richness are displayed!
Where's your tanks at? You can now sort by ground troops, so the planets with the most military units on them will be at the top.
The info panel when you hover on the pop icon now sorts the population by decreasing order, gives you their "real" value (same as when you look at a planet), with a fancy little racial icon, too.
Behind the scene, this now uses an iterator and a couple of tables instead of using a bunch of hard-coded variables for each known species. So it should work out of the box when new species get added (zubel larvas anyone?).
I've rewritten the tooltip when hovering on a ship from scratch, to use the game's built-in chibi drawer instead of the custom drawer that, for a reason or another, didn't work for me. (I got stuff like "Colony Shiptable <inserthexnumberhere> instead.)
Some changes:
The planet type is written in a font that, IMO, is more legible at this size. In addition, special resources and mineral richness are displayed!
Where's your tanks at? You can now sort by ground troops, so the planets with the most military units on them will be at the top.
The info panel when you hover on the pop icon now sorts the population by decreasing order, gives you their "real" value (same as when you look at a planet), with a fancy little racial icon, too.
Behind the scene, this now uses an iterator and a couple of tables instead of using a bunch of hard-coded variables for each known species. So it should work out of the box when new species get added (zubel larvas anyone?).
I've rewritten the tooltip when hovering on a ship from scratch, to use the game's built-in chibi drawer instead of the custom drawer that, for a reason or another, didn't work for me. (I got stuff like "Colony Shiptable <inserthexnumberhere> instead.)
- Attachments
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- PopReport.7z
- (264.97 KiB) Downloaded 956 times
Re: Population Panel Mod
Still a must have mod that got even better: both ground troop sorting and hover over tooltip are welcome additions
Thanks!
Thanks!