Page 23 of 30

Re: Report - Current Bugs and Issues

Posted: Mon Jun 15, 2015 4:25 pm
by sven
Gyrfalcon wrote:When I have multiple ships selected, they overrun the box on the bottom right and, when I have them fire their weapons, the beams come from the selected ships box as well as from the actual ship.


These should both be fixed as of r12818. Thanks for the reports.

Re: Report - Current Bugs and Issues

Posted: Sat Jun 20, 2015 6:03 pm
by Awaras
Bug? Not yet implemented?
The 'Projects/Ships/All' tabs in the production window do not work.
Image

Re: Report - Current Bugs and Issues

Posted: Sat Jun 20, 2015 6:39 pm
by Arioch
It's not functional yet.

Re: Report - Current Bugs and Issues

Posted: Sun Jun 21, 2015 4:17 pm
by Gyrfalcon
game_329 I sniped a new colony at Arcusi with a lone troopship, but got a message that, although we had control of the skies, we didn't have enough troops to invade. But I did have enough and was able to take the planet, so I think the message is in error.

ETA: I got the same message and result at Sargas IV a turn or two later.

Re: Report - Current Bugs and Issues

Posted: Mon Jun 22, 2015 4:32 am
by Gyrfalcon
game_330 happened when I clicked Attack at Rasalgethi after picking the battleships, HCs, and Missile Cruisers to leave the rest behind. I did get the error again, but couldn't reproduce it the next turn after the Phidi Cruiser had left.

edited by sven: Interesting. I can replicate the error, though I've yet to find the time to look into it carefully. Thanks for the report.

Re: Report - Current Bugs and Issues

Posted: Mon Jun 22, 2015 5:00 am
by Gyrfalcon
Is a Dread Star really supposed to take 80+ turns on a normal, well-built planet? Even Gaia, with 33 population and 7 Factories would take 47 turns to finish one.

Also, why can I terraform some planets and not others? Take a look at Eluz in one of those saved games I've sent recently. It's pretty well built-out, but no terraforming options are available to the poor Phidi. If there is some game rule reason for it, I think it could be communicated better. Actually, I'd like some tooltips for the various terraforming options that tell me what effect terraforming will have on the current planetary population. Island and Garden both seem like great options.

ETA: Philosir I is a rock with one colonist, but it has terraforming options. I just don't understand.

Re: Report - Current Bugs and Issues

Posted: Mon Jun 22, 2015 6:24 am
by Arioch
The Dead Star and terraforming options are late-game techs that are far from complete.

Re: Report - Current Bugs and Issues

Posted: Tue Jun 23, 2015 2:42 pm
by projekcja
I seem to have a recurring bug on the lastest 'stable' version r12911, where a new design sometimes has the default components instead of the ones I put in. I cant reproduce it reliably, but I twice made a new design - with a new name, produced a ship with the new name, and it had 'default' systems instead of the ones I choose. I later refit these ships successfully. I uploaded the game where this happened.

Re: Report - Current Bugs and Issues

Posted: Tue Jun 23, 2015 3:33 pm
by Awaras
projekcja wrote:I seem to have a recurring bug on the lastest 'stable' version r12911, where a new design sometimes has the default components instead of the ones I put in. I cant reproduce it reliably, but I twice made a new design - with a new name, produced a ship with the new name, and it had 'default' systems instead of the ones I choose. I later refit these ships successfully. I uploaded the game where this happened.


I had this happen to me too, not sure if I saved the game...

Re: Report - Current Bugs and Issues

Posted: Tue Jun 23, 2015 3:54 pm
by sven
projekcja wrote:I seem to have a recurring bug on the lastest 'stable' version r12911, where a new design sometimes has the default components instead of the ones I put in. I cant reproduce it reliably, but I twice made a new design - with a new name, produced a ship with the new name, and it had 'default' systems instead of the ones I choose. I later refit these ships successfully. I uploaded the game where this happened.


Hrm. On turn 1222 -- it looks like you triggered the "cheat" option. One side-effect of cheating is that all your designs are reset to auto-designed configs. That's probably confusing and unnecessary, but, then, the "cheat" button isn't really a well-supported feature :)

More generally though, one quirk of the ship design/production system, particularly relative to MOO2 -- is that if you edit a design, but don't change the name, any ships under construction using that design name will change their loadouts to the new spec. That's an intentional feature -- but, if you're finding it confusing / unintuitive, please let us know.

Re: Report - Current Bugs and Issues

Posted: Wed Jun 24, 2015 4:43 pm
by bevo
I just uploaded logs for game 339. This is an obvious and minor issue, so you probably already know about it. At the end of a battle, the results window seems to always say "DRAW" regardless of what happened. This occurred several times and at different planets.. whether I was clearly defeated or victorious. However, the small display next to the planet afterward correctly indicated "victory" or "defeat"

Re: Report - Current Bugs and Issues

Posted: Thu Jun 25, 2015 12:20 pm
by Awaras
Game 342
Build r12961
Started playing as humans. A few turns later my lone starting outpost was attacked by two ships. They fired nuclear missiles at it, damaging it but not destroying it. Because of the damage (I guess?!) the 'Self Destruct' option for the outpost became grayed out. After spending their missiles, the ships just kept circling my outpost indefinitely, no matter how many turns passed. What can I do to get out of combat and continue the game?
In-combat save file attached.

Re: Report - Current Bugs and Issues

Posted: Thu Jun 25, 2015 3:36 pm
by sven
Awaras wrote:Game 342
Build r12961
Started playing as humans. A few turns later my lone starting outpost was attacked by two ships. They fired nuclear missiles at it, damaging it but not destroying it. Because of the damage (I guess?!) the 'Self Destruct' option for the outpost became grayed out. After spending their missiles, the ships just kept circling my outpost indefinitely, no matter how many turns passed. What can I do to get out of combat and continue the game?
In-combat save file attached.


The current work-around for this bug is to hit ESC->CLOSE, and then, on the strategic map "Next Turn". A real patch remains on my TODO list.

Re: Report - Current Bugs and Issues

Posted: Thu Jun 25, 2015 5:31 pm
by Gyrfalcon
sven wrote:More generally though, one quirk of the ship design/production system, particularly relative to MOO2 -- is that if you edit a design, but don't change the name, any ships under construction using that design name will change their loadouts to the new spec. That's an intentional feature -- but, if you're finding it confusing / unintuitive, please let us know.

I quite like all in-production ships being updated when I change the design, particularly because it allows me to start building ships when I know I've got a nice weapon coming in a few turns.

Re: Report - Current Bugs and Issues

Posted: Thu Jun 25, 2015 9:21 pm
by Big Imp
Closing the game when you are in the main menu. I got these 3 error messages,- see attachements. After I pressed OK, the two other messages appears(2 followed by 3)

Just updated to the latest iteration of the game.
This was on my desktop, with the latest driver from Nvidia 353.30.