Bug Report Archive

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sven
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Re: Welcome New Testers!

Postby sven » Thu Mar 19, 2015 3:31 pm

Greymoran wrote:when renaming, you can't move the cursor from the end of the text field,


Yeah, it's a known issue. Not a high priority one, but, it's on the list.

Greymoran wrote:Most buttons (including on the technology selection screen) require you to click on the actual text instead of just anywhere in the button area.


These are technically bugs -- and reporting them when you notice them is useful. I know the close/dismiss buttons in the "Welcome to Beta", Pirate/Maurauder encounter screens have this issue. But, I can't find the one you're referring to in the technology screen. Which button, exactly, has the undersized hit-box?

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Re: Welcome New Testers!

Postby Greymoran » Thu Mar 19, 2015 3:49 pm

sven wrote:
Greymoran wrote:when renaming, you can't move the cursor from the end of the text field,


Yeah, it's a known issue. Not a high priority one, but, it's on the list.

Greymoran wrote:Most buttons (including on the technology selection screen) require you to click on the actual text instead of just anywhere in the button area.


These are technically bugs -- and reporting them when you notice them is useful. I know the close/dismiss buttons in the "Welcome to Beta", Pirate/Maurauder encounter screens have this issue. But, I can't find the one you're referring to in the technology screen. Which button, exactly, has the undersized hit-box?


The check marks, and also the "move" button on the fleet panel.

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Re: Welcome New Testers!

Postby sven » Thu Mar 19, 2015 3:53 pm

Greymoran wrote:The check marks, and also the "move" button on the fleet panel.


Ah, yes. The check marks are part of a temporary interface slated to be upgraded soon -- Arioch has some improved mockups that are on my list of things to implement soonish. The move button is one I'd overlooked though -- it should be fixed in the next patch.

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Re: Report - Current Bugs and Issues

Postby Big Imp » Thu Mar 19, 2015 9:35 pm

I have no battles ongoing, but I got this message that it can't resolve battle.
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error.jpg
error.jpg (126.29 KiB) Viewed 17853 times
1. Desktop Corsair 450D Case, X99 MSI mobo, Intel 5820K i7(Hexacore), 16 GB Mem, Nvidia GPU 680 GTX driver v.364.51, Windows 10 Pro
2. Laptop ASUS ROG G751JY, Intel i7 4720(Quadcore), 16 GB Mem, Nvidia 980M(Driver 364.51), Windows 10

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Re: Report - Current Bugs and Issues

Postby sven » Thu Mar 19, 2015 9:37 pm

Big Imp wrote:I have no battles ongoing, but I got this message that it can't resolve battle.


known issue -- the introduction of missile-heavy loadouts has made it much more likely that the AI will end up in a stalemate when resolving ai-vs-ai battles. should be fixed soon...

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Re: Report - Current Bugs and Issues

Postby Gyrfalcon » Sat Mar 21, 2015 2:55 am

I encountered a crash in my latest game somewhere between turns. The only event I was expecting was a colony ship arriving at Toliman.

Code: Select all

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   sis.exe
  Application Version:   0.0.0.0
  Application Timestamp:   550caf02
  Fault Module Name:   StackHash_ff7e
  Fault Module Version:   6.1.7601.18247
  Fault Module Timestamp:   521ea8e7
  Exception Code:   c0000374
  Exception Offset:   000ce753
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   ff7e
  Additional Information 2:   ff7e82e9f679a3c9c286f6b9e4db1715
  Additional Information 3:   02a6
  Additional Information 4:   02a60c93fbea953707d2676799a7a286


This is the savefile I have that's closest to the event:
autosave_10.zip
(169.28 KiB) Downloaded 509 times


EDIT: Looking back, the autosave is a few turns before the Colony Ship was finished. Wait for it to finish and send it off to Toliman and I get the crash again.
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Re: Report - Current Bugs and Issues

Postby Gyrfalcon » Sat Mar 21, 2015 3:32 am

Started a new game and got another crash. I went back to the atuosave and got it to repeat once, but the second time it didn't. The only thing I can think of that I did different is that I didn't include the Destroyers in my colonizing fleet and they wouldn't have had the range to get to the colony target, Denebola.

Code: Select all

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   sis.exe
  Application Version:   0.0.0.0
  Application Timestamp:   550caf02
  Fault Module Name:   StackHash_ff7e
  Fault Module Version:   6.1.7601.18247
  Fault Module Timestamp:   521ea8e7
  Exception Code:   c0000374
  Exception Offset:   000ce753
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   ff7e
  Additional Information 2:   ff7e82e9f679a3c9c286f6b9e4db1715
  Additional Information 3:   02a6
  Additional Information 4:   02a60c93fbea953707d2676799a7a286


This file is a turn before I expected the crash, but it didn't happen after all:
autosave_1.zip
(321.22 KiB) Downloaded 514 times


Also, I haven't been able to figure out how to name save files anything other than the default name or, sometimes, even create a new file.
Summer grasses
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imperial dreams - Basho

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Re: Report - Current Bugs and Issues

Postby sven » Sat Mar 21, 2015 3:46 am

Gyrfalcon wrote:Started a new game and got another crash. I went back to the atuosave and got it to repeat once, but the second time it didn't.

Also, I haven't been able to figure out how to name save files anything other than the default name or, sometimes, even create a new file.


My hunch is that this is an AMD texture management issue (your AMD Radeon HD 5-series is very much inside the range of cards known to be problematic). My shipment of test-hardware has finally arrived, so, there's a chance I'll be able to get this replicating over the weekend. Thanks for the reports.

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Re: Report - Current Bugs and Issues

Postby sven » Sat Mar 21, 2015 3:50 am

Gyrfalcon wrote:Also, I haven't been able to figure out how to name save files anything other than the default name or, sometimes, even create a new file.


I almost wonder if there's a graphics display glitch here... as the interface looks pretty clear on my monitor. If the screen is displaying properly, you should see a blinking text cursor at the end of default save name when you open the "Save Game" dialog. Typing (or hitting backspace) should let you edit the name. If the cursor isn't showing, left-clicking on the save game name should switch back into "text edit" mode.

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Gyrfalcon
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Re: Report - Current Bugs and Issues

Postby Gyrfalcon » Sat Mar 21, 2015 4:04 am

sven wrote:
Gyrfalcon wrote:Also, I haven't been able to figure out how to name save files anything other than the default name or, sometimes, even create a new file.


I almost wonder if there's a graphics display glitch here... as the interface looks pretty clear on my monitor. If the screen is displaying properly, you should see a blinking text cursor at the end of default save name when you open the "Save Game" dialog. Typing (or hitting backspace) should let you edit the name. If the cursor isn't showing, left-clicking on the save game name should switch back into "text edit" mode.


I did find out how to do that eventually, but I was looking for a New Save File button or some such.
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Gyrfalcon
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Re: Report - Current Bugs and Issues

Postby Gyrfalcon » Sat Mar 21, 2015 3:58 pm

I get a bug with orange stars, where they turn blue. I don't get it with other color stars, or giant stars, just the K-types. Unless it's a Firefly shout-out, I think it's a bug.
Blue Sun.jpg
Blue Sun.jpg (34.88 KiB) Viewed 17910 times


EDIT: and it is orange to start with, but turns blue after a while. I haven't noticed a particular trigger. It'll happen sometimes when I'm just staring at the system.
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Gyrfalcon
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Re: Report - Current Bugs and Issues

Postby Gyrfalcon » Sat Mar 21, 2015 4:18 pm

I found a new way to defend against all those Pirate missiles. Just turn away and get as far as you can and the missiles will stop in mid-flight.
New Missile Defense.jpg
New Missile Defense.jpg (113.64 KiB) Viewed 17892 times

Oh, wait, they do get there, but not until after I hit End Turn. Still seems like a bug.
Summer grasses
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imperial dreams - Basho

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Gyrfalcon
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Re: Report - Current Bugs and Issues

Postby Gyrfalcon » Sat Mar 21, 2015 4:47 pm

Another crash, as I was trying to fire missiles at an opponent, but they were out of range.

Code: Select all

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   sis.exe
  Application Version:   0.0.0.0
  Application Timestamp:   550caf02
  Fault Module Name:   sis.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   550caf02
  Exception Code:   c0000005
  Exception Offset:   0019fcb5
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

Just wait at Kazatel and the opponent will come:
Before Kazatel Fight.zip
(878.61 KiB) Downloaded 498 times


EDIT: And let me know if you want me to stop posting crashes until you get some time to play with the ATI cards.
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imperial dreams - Basho

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Re: Report - Current Bugs and Issues

Postby sven » Sat Mar 21, 2015 7:18 pm

Gyrfalcon wrote:EDIT: And let me know if you want me to stop posting crashes until you get some time to play with the ATI cards.


No -- by all means, please keep testing. I've just started playing around with some older Radeons, and I have a theory that one of the root issues here may be a failure to properly handle texture paging in multithreaded contexts. Um, if that's the case, there's a crude fix that ought to solve the issue -- I can just force single-threaded asset loads on AMD/ATI hardware. Said change is posted as of r11976 (marked 'stable'). Let me know if you're still seeing these crashes.

(Also the orange-star shader bug you noticed may also be fixed -- so let me know if you still see that one as well.)

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Gyrfalcon
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Re: Report - Current Bugs and Issues

Postby Gyrfalcon » Sat Mar 21, 2015 8:04 pm

Running the launcher to get the new build, I get this error, which seems to hang the launcher. The PLAY button is still grayed out after I dismiss the Exception, anyway.
Exception.jpg
Exception.jpg (43.97 KiB) Viewed 17882 times
It seems ok when I restart sis.exe, however, and play a few turns.
Summer grasses
all that remains of great soldiers'
imperial dreams - Basho


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