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projekcja wrote:I made a Phidi empire, and refited my scout to carry nuclear missiles. When the scout fires, the game displays an error: "Missing tracking position object for id=0." If I ignore the error messege, everything is fine.
edited by sven:i believe this is related to the crash greyfalcon found in earlier builds. if anyone finds a situation where this error occurs reliably, please upload the game.
Gyrfalcon wrote:projekcja wrote:I made a Phidi empire, and refited my scout to carry nuclear missiles. When the scout fires, the game displays an error: "Missing tracking position object for id=0." If I ignore the error messege, everything is fine.
edited by sven:i believe this is related to the crash greyfalcon found in earlier builds. if anyone finds a situation where this error occurs reliably, please upload the game.
I got this a number of times in my most recent game, and submitted one bug report game, but didn't see any consistent pattern. I didn't have any CTDs in the couple of hours I was playing last night, but did see this specific error 3 or 4 times in a combat. I had a fleet of about a dozen ships on my side v. a station and planet (without defenses) on theirs, so the combats lasted about three turns each.
Arioch wrote:It appears that all of the factions have a duplicate Transport design, not just the Phidi.
sven wrote:Arioch wrote:It appears that all of the factions have a duplicate Transport design, not just the Phidi.
Yeah, it exists because the AI is now auto-creating 2 designs when it unlocks transports -- one "troop carrier" and one "trader". I should probably call the troop carrier something other than "Transport (v2)" however. The situation with the Phidi is currently particularly odd, as they create a separate transport design, but they don't actually start with the ability to invade planets, so, their 2 designs are strictly identical. Um... I should really fix all this -- not a big deal, just a little extra logic here and there.
Awaras wrote:In the information window for the lab where it is shown how much research each lab tier generates, the icons for the first and second tier are the same.
Gyrfalcon wrote:game_289 is after two turns of my attacking the colony at Lesuth. I removed the planetary defenses the first time, they reappeared the second time and, now, before the third time, they are back again. I can't build anything in one turn while there is an enemy fleet in orbit. How are they?
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