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Gyrfalcon wrote:Here is the combat associated with the error for game_64, although the marauder was lower down and facing up when the error was generated and made a right turn while I was uploading the report.
Dinkelsen wrote:The bar is incorrect when researching hive worlds (12.000 something RP) Research is completed earlier as indicated by the progress bar. Maybe it is connected to the fact that the Yoral have a bonus when researching planetology techs. (just checked with Orbital Mirrors tech where the Yoral also get a bonus, yes it is also incorrect)
Dinkelsen wrote:Minor issue, but I will still report it: The planet details page has a different headline fonts for planets with colonies and planets without colonies. (or better: for planets with colonies belonging to me (comic font) and planets without such colonies (arial font))
Dinkelsen wrote:The Yorals color coding for settled systems is very similar to the color coding for unsettled systems which makes Yoral systems hard to spot.
Dinkelsen wrote:Terraforming
There are a few planets that can not be terraformed. I understand that homeworlds cannot be terraformed but I have found a small arid world that could only be terraformed to a glacier world and hive wold (Fargone I) and a medium Iceball world that could not be terraformed into anything (Pollux II) but it was not a homeworld - or was it? Maybe a pirate homewold?)
sven wrote:Then there's the mystery of what's going on on Pollux II... The planet terraforming rules, as currently implemented, are somewhat complicated. What terraforming options are available on any planet are affected by things like the temperature of the planet (a variable that we don't make a big deal out of anywhere else in the game), along with its size, and its current type.
Gyrfalcon wrote:I'm not sure if this is a bug, exactly, but it is weird. Firing weapons or moving is confirmed with a right-click, but confirming boarding actions (Raid/Capture) is a left-click.
Arioch wrote:You can also right-click on a target to move or fire implicitly, without having to click the "move" or "fire" button. So in the case of movement and firing, if you left-click on the "move" or "fire" button, either a left or right click on the target will confirm the action. Maybe it would make sense to do the same for capturing.
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