evil713 wrote:bug: logs game_555: dreadstar in queue causes blackscreen, dreadstar armed with stellar surge cannons.
opps. should be fixed in r13812. thanks for the report.
Moderator: luciderous
evil713 wrote:bug: logs game_555: dreadstar in queue causes blackscreen, dreadstar armed with stellar surge cannons.
evil713 wrote:bug: if you buy something and then change the design it will no longer be bought and you will of lost your money.
reffrence in this case was star bases bought on two worlds then upgraded shields and reactors in design.
Captainspire wrote:I've finally built a planet killer and it generates errors like a Boss.
halftea wrote:For some reason, the Fleet Bases I build remain invisible on the planetary/system display although the do show as taking up a Orbital slot. Haven't had a chance to see if they remain invisible in combat yet. Uploaded game logs, Game_650.
Hoping this is just a graphics related bug for me.
sven wrote:Do they remain invisible after shutting down the game and reloading?
halftea wrote:Still invisible after a total system reboot.
halftea wrote:On the sound error, I remember what was happening there, I had just updated and tried to load the game, failed with a check fmod error. Was consistent in failure to load even after reboots, until the next patch updated. Then everything was fine. I didn't save a .dmp file for it, but it's happened before, usually a reboot will resolve it.
Doomed wrote:I've come across then following situation
1. Planet A is colonising Planet B in the same star system
2. When the colonisation is finished the notification is raised for Planet A
3. There is no notification for Planet B
4. You can end your turn without the message about Planet B having any production.
5. At the beginning of the next turn Planet B will be building a factory
Ideally I think that when a planet is colonised by another planet (i.e. not by a colony ship) it ought to generate a notification for the new colony.
Doomed wrote:I've uploaded 2 sets of logs, one from the turn where the colony is created and one from the following turn (Game_662 and game_663 respectively)
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