Moderator: luciderous
sven wrote:Code: Select all
Lua state\GUI\~TacticalScreen\ObjectSelection.lua:245: looks like you're trying to push a state that doesn't have a valid reference.
Gyrfalcon wrote:Are all the weapons on the Doom Star supposed to point up?
LongSquared wrote:The game blackscreens and becomes non-responsive when I attempt to launch interceptors from a Phidi carrier:
I'm able to reproduce this reliably by loading game_60 and engaging the Death's Head fleet. The Phidi politely request remuneration for this most unfortunate occurrence, and would like it noted that the carriers are, in fact, still under warranty.
game-61 is just after the battle with the Doom Sphere in.sven wrote:Hrm... I thought I'd fixed this. There may be something odd going in that game. Would you upload it?
Gyrfalcon wrote:game-61 is just after the battle with the Doom Sphere in.sven wrote:Hrm... I thought I'd fixed this. There may be something odd going in that game. Would you upload it?
Gyrfalcon wrote:game_62, I just had combat at Sargas where I hit retreat with both my ships after a couple of rounds of combat, both of them got captured in the subsequent turn, both of them zoomed off, one now purple and one now orange. The next turn, there are, indeed a purple and orange Orthin ship, but I'd say they shouldn't have zoomed off after they were captured.
Gyrfalcon wrote:EDIT: Also, the marauders attacked me despite my having paid them off, although I did select Intervene to get into the combat. Still, I'd think they'd give me a shot at attacking the purple first.
Gyrfalcon wrote:game_63: I had colonized Acrux I several turns ago. I dropped a colony on Acrux III, and it has two Factories and Acrux I has none, although rewinding back, it hadn't finished its first Factory yet. Still I wonder if Acrux III didn't steal the Factories in some strange fashion.
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