Postby zenopath » Wed Apr 20, 2022 11:41 pm
My goto first research is marketplaces. This is a cheap tech that is actually pretty important. You're almost guaranteed a native species in one of the planets near you, and ploping down a marketplace or two will definitely help keep them from rioting and rebelling. It also helps with colonization, as you can have a marketplace on every world producing enough money to quickly build 1 factory on each new world. Money is important factor in early game.
After that, I usually go guidance and magazine bays if I'm playing Yoral, escort cruisers if Im playing the crab people, or missle cruisers for humans. Light cruisers are fine if you are playing snake people, and missle destroyers are ok if you are playing Tinker, but you might need 2-3. This gives me a decent ship(s) capable of clearing space harpies relatively easily. I usually build one fairly early on, maybe after setting down my 2nd or 3rd colony if there are unguarded worlds. It also helps to have at least some military as alien factions usually have a "your military strength is quite pathetic" penalty to relations if you have nothing. This makes it very likely that they will attack you early one, so getting enough to protect yourself is pretty important. Good rule of thumb is that if any of your neighbors think your military is pathetic, you should build more ASAP. *Humans have a heavy cruiser that sort of makes it unnecessary in early game, so you can skip this step if you are human*
Then I try to get the research upgrade tech for teir 2 labs, sure its expensive, but upgrading your research techs makes getting everything else faster, and you can survive with only nuclear missle ships for a fairly long time if you have at least 2 dedicated worlds with 3 factories *including your homeworld*. You probably need to have at least 1 or 2 dedicated mining worlds asap, pick the smallest ones.
After that, industrial automation, Then nanoscale production, unless I'm in some sort of rush and have an early game war, in which case ill probably go hyperspace metrics and deflector shields instead.