I'm curious as to what the hp of missiles and fighters look like. Does armor tech affect how much they have? It seems to me like anti-missile rockets are a lot more effective than lasers, is that because defense lasers need multiple hits to blow up each missile? Does the 8 damage of an antimatter anti-missile rocket one-shot fighters, or do adamantium-equipped fighters take multiple rockets to kill?
On a related note, is there any point to getting AC mods on point defense? I get the impression that it doesn't actually make much difference. When you manually use PD on missiles, the chance to hit seems to be 100% for targets within the innermost targeting areas anyways, so why bother with AC mod since 99% of the time you will be letting it shoot automatically at point-blank distance?