zenopath wrote:Seems to me like there should be a 10 turn window where you simply can't attack. Or maybe a reputation penalty if you break peace treaties right away? I might have missed it, but I don't see any such penalty. Anyone know if there is anything to prevent you from abusing the AI like that or downsides to doing so?
There's nothing to prevent you from breaking a peace treaty. A lot of games in the Civilization series did have features of that sort, and I always felt they were unrealistic. I mean, there's plenty of famous examples in history where one side would sign a peace treaty, only to betray it almost immediately afterwards (the Mongols, for example, had some absolutely brutal campaigns where they used that tactic to great effect). Of course, the Mongols got something of a negative reputation for those maneuvers -- and I think reputation hits, of various sorts, are the appropriate consequence of betraying your word in a 4X game.
That said, SiS does not currently have the infrastructure in place to track and inform the player of just what peace treaties they're currently bound by, and impose appropriate penalties for breaking them. It's yet one more thing I'd like to get around to adding to the game.