Is there a way to negate the ocean and steppes worlds environmental costs ?
I guess I've tried to mix all types of populations on those worlds, and the cost was never removed.
Is it by design ? A bug ? Did I miss something ?
Thanks in advance
[Edit] I got a steppe world with no cost penalty with a standard atmosphere in my current game, so I guess the cost is derived from this. As a consequence, I guess the penalty is tied to the Atmosphere generation tech ? Anyone can confirm ?