The locality of point defense is pretty large, though. In a one-on-one, all-missiles always gets stopped by all-PD. This means that in order for missiles to do anything to your target, there will be multiple enemies firing on one target, which means some targets are NOT fired upon. You'll quickly notice this when you advance that unit forwards a tile and no missiles move.Dragar wrote:The really important thing to understand is that your point-defense is local, while the missiles/fighters offense is global. That means no matter how good your point defense is, if battles get big enough, all their weapons can be brought to bear on you, while you can only defend with a few.
PrivateHudson wrote:What determines missile/torpedo/fighter survivability under PD fire? Are torps more durable than missiles? Are more advanced missiles/fighters tougher? Does current armor tech influence? Are there any racial or situational boni for missile/torps/fighters nimblety? If you know some more or less detailed guide to combat mechanics, please share.
PS: Do spectacular ship blow-ups have a chance to destroy nearby missiles/torps/fighters? Still can't determine it myself despite several playthroughs.
matt3916 wrote:Arioch -- Nice detail on the hit points for missile/torp. How about fighters/bombers/strike fighters?
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