My suggestions are almost entirely UI-related, to relieve me from the tedium of micro.
1. On system map, a toggle key that shows(hides) all planets with friendly ground troops
. This will show the frontier of my latest invasion, but with some lag. Saves me the work of drilling down into every planet I own, every turn
(which I do anyways).
2.a) As #1, but for all planets with >250k of colonist race X
, for every X in the set of all races. This lets me quickly plan migrations to raise pop caps.
2.b) In Planets list, a sort option to (show and) sort by population of race X, for every race.
3. In planet view, show the sum of all friendly population
, and the sum of all hostile population
(that would revolt). Saves me the mental arithmetic of doing it myself.
4. Sort all planets by growth rate, to identify those that have stabilized from crowding.
5. (major? change) In general, some quantities are most easily found by sorting, but are best viewed
across the map, as if in a spreadsheet, or looking at a histogram. So: a general capability, when sorting Planets list by some quantity Q, to also have Q temporarily superimposed on every owned system on the map
, using some visual cue: color-coding, or gradients, or histogram bars, or similar. Then the galaxy map becomes
a histogram (on demand, only when the player is interested in viewing Q this way), and we can see things visually.
I'm not even sure if StinSh has a quantity that's complex enough to demand such a view; but I've always thought that a 4X would be the perfect testbed for it (and vice versa). Tactical battles could benefit from this, too, for concepts such as still-has-small-craft
, or has-no-engines
. It's just visual sugar, but good visual sugar compresses and filters data, and that compression can have great value in reducing cognitive load. Then we could spend our tactical battle time actually targeting and playing, instead of digging through the data ourselves.
Actually, population > 250k of race X
would be a perfect example of a Q that is shown visually on the galactic map. Then you'd instantly see your migration source systems (planets) light up, and you can (more) easily see their potential destinations, based on map proximity. That would cut out a great deal of migration micro tedium. Click the hotkey again, and Q turns off (until next turn).
=> Next, we'd clamor to add Q as a start-of-turn notification in the list: Your Wrem are ready to migrate! Click to display |Wr|. When done, click Dismiss