"Stellar Surge" slows down game

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fonzosh
Posts: 65
Joined: Mon Sep 04, 2017 9:10 am

"Stellar Surge" slows down game

Postby fonzosh » Tue May 22, 2018 8:46 am

I would recomend doing the stellar surge graphic a bit faster. If you have several Stellar Surge ships in the fleet (especially Orthins) the animation and sound of the Stellar surge beams severely slows down combat. Ok, it looks and sounds cool, but for the sake of combat it should be shortened.

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Supermint
Posts: 14
Joined: Mon Sep 25, 2017 2:54 pm
Location: Sheffield, England

Re: "Stellar Surge" slows down game

Postby Supermint » Tue May 22, 2018 12:40 pm

I do agree with this. Stellar surge does slow down combat considerably especially when you have several of them and compared to other weapons. I do understand that the weapon has a charge time for the impact.

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siyoa
Posts: 127
Joined: Fri Apr 21, 2017 3:19 pm

Re: "Stellar Surge" slows down game

Postby siyoa » Tue May 22, 2018 3:48 pm

this may still work ? viewtopic.php?f=2&t=532
How did YOU get a key? All right, go in.

Moriarty
Posts: 2
Joined: Sun Jun 17, 2018 10:14 am

Re: "Stellar Surge" slows down game

Postby Moriarty » Sun Jun 17, 2018 11:05 am

+1 on this.

zolobolo
Posts: 922
Joined: Fri Nov 25, 2016 3:49 pm

Re: "Stellar Surge" slows down game

Postby zolobolo » Sun Jun 17, 2018 1:41 pm

Or at least when faster combat animation option is selected it should be shortened (considering the wait time before the actual animation part of the overall combat animation sequence)

Same goes for Torpedoes in my opinion: even if above is selected, the launch and to some extent also traveling speed of torps is too slow which is very noticeable when multiple torpedo heavy ships are firing on both sides


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