Code: Select all
race = {
orthin = { locked=true },
gremak = { locked=true },
}
siyoa wrote:just captured ship with Fusion Torpedoes, handed to scientists ... got the tech ... as soon as I go to Tech Tree and click on AM Torpedoes (as this got unlocked for me due to having access to Fusion Torpedoes now) the game throws error at me ... something something Weaponinfo.lua something nil
siyoa wrote:I think I found a way to fix it
added this for Fusion Torpedoes and Antimatter Torpedoes (gremak are there as they are there for Heavy Missiles as well)Code: Select all
race = {
orthin = { locked=true },
gremak = { locked=true },
}
now Fusion Torpedoes got unlocked after scientists took captured ship apart, but Antimatter Torpedoes were not showed for me on tech tree ... the only way to get AM Torpedoes would be to capture a ship with them and reverse engineer the tech
sven wrote: I'd rather fix the lower level issue that's causing the weapon info nil error.
siyoa wrote:took me a bit to realize what is going on when I supposedly unlocked "Plasma Torpedoes" from defeating certain Harpy unit and nothing was showing up in tech tree ...
Arioch wrote:Orthin don't have access to the torpedo techs because they don't have any hulls that can mount them.
zolobolo wrote:Humans and Phidi should also not have this tech available for research then
sven wrote:siyoa wrote:I think I found a way to fix it
added this for Fusion Torpedoes and Antimatter Torpedoes (gremak are there as they are there for Heavy Missiles as well)Code: Select all
race = {
orthin = { locked=true },
gremak = { locked=true },
}
now Fusion Torpedoes got unlocked after scientists took captured ship apart, but Antimatter Torpedoes were not showed for me on tech tree ... the only way to get AM Torpedoes would be to capture a ship with them and reverse engineer the tech
This fix is OK as a stopgap, but, in theory, the tech tree system should be stable even when something unusual gets unlocked for a race -- adding a bunch of extra locked=true entries should (ideally) not be necessary. I'd rather fix the lower level issue that's causing the weapon info nil error.
siyoa wrote:do you still need the save ?
siyoa wrote:that once you like torpedoes, you should be able research a technology, that adds torpedo hardpoints to your ships, but I don't thing we are that far ... it definitely is on my todo mod list, though ... unlocking hardpoints through research
sven wrote:siyoa wrote:that once you like torpedoes, you should be able research a technology, that adds torpedo hardpoints to your ships, but I don't thing we are that far ... it definitely is on my todo mod list, though ... unlocking hardpoints through research
this is an interesting idea. what kinds of tech-gated hardpoint unlocks are you imagining?
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