Supermint wrote:My version for some reason doesn't have empire borders. Is this feature on the test versions.
zolobolo wrote:Regarding border colors: Tinker an Yoral green are wery close - the empire Icon is a huge help here
Stellaris has faced the same issue until v2, and this is one thing they seem to have fixed for sure: by using two colors for territory display+ borders of neighbourous empires are both visible.
What I mean is: the border line for both empires is rendered, this way the border of a specific empire is more visible as it is a continuous line and not broken. If there are no neighbours, there is only one line. Don't know how feasable this double line border concept would be for this engine...
zolobolo wrote:Will these borders eventually get slightly rouned corners? Not sure if it would look better per say, but maybe more fitting with the GUI style
sven wrote:zolobolo wrote:What I mean is: the border line for both empires is rendered, this way the border of a specific empire is more visible as it is a continuous line and not broken. If there are no neighbours, there is only one line. Don't know how feasable this double line border concept would be for this engine...
It's not a super-easy feature to turn on. There might be a clever way to hack it together using the current engine, but, if there is... I haven't figured it out yet
sven wrote:Hah! Arioch and I did a little more brainstorming yesterday, and I think we've figured out a nice way of getting a doubled-border concept to work inside the constraints of the engine. Should be up on the test builds as of r22007.
zolobolo wrote:1. Systems with inhospitable planets seem to be gobbled up in the Border of the nearest colonized system see system: "Drak"
sven wrote:Would you upload this game? (Or email me the save.) It think you may have found a bug.
zolobolo wrote:Did you try this concept with the empty space being half or even 0 between the two borders?
The later would still result in a stronger border stroke that is halved when meeting neighbors but could lessen the above effects
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d-=w*.125;
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