Dragar wrote:Also, there are various documentation issues I'm not clear on - Assault Shuttles indicate there's a penalty for landing ground troops that they remove, but I'm not clear where this penalty is (or if it exists at all).
zolobolo wrote:Personally I think the concept would be great, but the penalty would need some clear indication in the ground invasion screen
zolobolo wrote:If you think abouth it, that is why Military Transports exist as they do in the game in the first place
harpy eagle wrote:I had an idea. What if delivering troops from a cargo hold incurred some chance of the transport itself being destroyed, when participating in a ground invasion?
Arioch wrote:harpy eagle wrote:I had an idea. What if delivering troops from a cargo hold incurred some chance of the transport itself being destroyed, when participating in a ground invasion?
I'd prefer to implement the originally intended behavior (which will require some UI changes), but it's not a really high priority at the moment.
I also think we need to eventually implement some kind of ground unit reinforcement/pool mechanism, so there's more work on this mechanism somewhere down the road.
zolobolo wrote: Loosing transports would be a logical outcome and would not require UI changes - only to display the lost transports in the battle report screen in the end
zolobolo wrote: Do you feel that a reinforcement pool mechanic is needed?
Arioch wrote:The current issue with our ground combat system is that it requires a certain degree of micromanagement to build replacement tanks and move them to the front, so what most people do is send empty transports to the trade pool and build new troop transports with tanks preloaded
harpy eagle wrote:Military transports also fill a space combat niche since they are pretty effective at boarding. Do you intend for them to keep that role once they become necessary for non-penalized planetary invasion?
zolobolo wrote:So are you thinking on expanding the functionality of the trade pool to invasions?
This way transports would be first reserved for food, then for ongoing invasions and will finally serve as trade ships if the first two requirement is met...
This would be great as it would give even more function to the pool (and using existing mechanics is always good) but raises the question of where and how the tanks come into play... Like having a pool for tanks as well?
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