Chasm wrote:Adds to max trade potential (+3 per), and are usable in orbital slots around gas giants and tiny worlds. With improved solar panels can mount a science station in place of the reactor, giving each deployed outpost + 3 trade potential and + 2 science per turn. Good for light colonization of unusable systems and worlds.
fonzosh wrote:Also, I have a problem getting people into my module. I have built some differnt types of space stations with habitat modules and I really cant get people inte them.
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