How I almost lost a game
Posted: Tue Oct 24, 2017 6:36 pm
Thanks to the DLC and latest update I have technically lost a game fair and square against normal AI
Environment:
- Ellipse shape galaxy
- 101 Stars
- 7 Enemy empires (one for each race)
Winner should have been: Ashdar Colonials
Main reason:
- Me loosing around 100 turns till figuring out things for the new Tinker faction (low research speed, cannot build shipyard on new colonies and such)
- Difficult starting position due to lots of Harpies and the new Galaxy shape does not allow for hiding away in a corner
- Ashdar and Gremak were close to victory, so closed alliance with Gremak and attacked Colonials
At around turn 500, the war started against the Ashdar empire and after some initial successes, they overwhelmed me with fleet carriers
Why the AI didn't win in the end (exploits):
- Thanks to abundant influence could force a truce, declare war, take planets, strike peace against before retaliation - rinse and repeat 3 times
- Though groups of Fleet Carriers are impressive at first, reliance on them enables cheap tactics to overcome the fighters: PD destroyers mass produced at low costs + dozens of mobile bases outfitted with fighters got the job done
- Gremak did not declare war on me even though it had perfect opportunity with its more advanced tech and massive fleets - once the AI is forced to Alliance it cannot seem to get out of it even if this costs them the game
Altogether I am very happy with the outcome, as victory would clearly would have been by a normal level AI if not for the above exploits
Environment:
- Ellipse shape galaxy
- 101 Stars
- 7 Enemy empires (one for each race)
Winner should have been: Ashdar Colonials
Main reason:
- Me loosing around 100 turns till figuring out things for the new Tinker faction (low research speed, cannot build shipyard on new colonies and such)
- Difficult starting position due to lots of Harpies and the new Galaxy shape does not allow for hiding away in a corner
- Ashdar and Gremak were close to victory, so closed alliance with Gremak and attacked Colonials
At around turn 500, the war started against the Ashdar empire and after some initial successes, they overwhelmed me with fleet carriers
Why the AI didn't win in the end (exploits):
- Thanks to abundant influence could force a truce, declare war, take planets, strike peace against before retaliation - rinse and repeat 3 times
- Though groups of Fleet Carriers are impressive at first, reliance on them enables cheap tactics to overcome the fighters: PD destroyers mass produced at low costs + dozens of mobile bases outfitted with fighters got the job done
- Gremak did not declare war on me even though it had perfect opportunity with its more advanced tech and massive fleets - once the AI is forced to Alliance it cannot seem to get out of it even if this costs them the game
Altogether I am very happy with the outcome, as victory would clearly would have been by a normal level AI if not for the above exploits