Looking at designing a carrier, they are described as being supposed to be a mix between fighters and bombers, but they don't seems to add anything to the normal fighter design, they even cost the same to produce while bombers are much mre expensives in metal.
Maybe they are supposed to do the same damage as fighters but with better speed or defenses (armors or shields maybe ?)
If so, then their description would greatly benefit from giving their current defense status like we already get their current offensive power depending on weapon tachs researched.
This might also be useful for missile, especially for torpedos, as currently they don't seems worth the upgrade : a nuclear torpedo does 25 damage compared to a nuclear missile for 10, but it takes the space *and* the munitions of two nuclear missiles, so you are left with doing only 5 more damage at the cost of giving your opponent point defense half the number of targets to destroy and with the current meta where point defenses are usually plentiful and missilles and fighters need a huge number advantage to work (but are destructives when they do), torpedoes seems rather poor.
If torpedoes happens to have a hidden advantage, maybe a better armor than the corresponding missiles making them harder to shot down, then it would be nice to have it shown.
Else, maybe the torpedoes might come with the same munution cost as other missiles, this would make them slightly better for long range attrition wars, packing more punch in less space ?