sabretooth wrote:i think having ground combat with little sprites to illustrate the battle as seen in MoO2 was and still is my preferred ground combat. something about seeing your little troops dooking it out with noticable difference in weapons and armour is awesome! i just wished that MoO3 had expanded on the MoO2 ground combat with still using the sprites (love that art style combat ;3) but expanding the available defensive/offensive options and showing us them, for example, if u chose attrition, u could see ur sprites occupying trenches against which ever option the ai chose.
Ditto! That's why MoO2 looks like magic, and that's what StarDrive2 botched, unfortunately.