SmaugTheDragon wrote:It is vital that you can pump out 1-2 extra scout ships out as early as possible, making them cost ten times as much servery stunts early expansion and limits profiting from Independents and finding the absurdly good worlds with native populations.
Arioch wrote:Are the "Germak" some kind of German offshoot of the Gremak?SmaugTheDragon wrote:
The Gremak environmental inflexibility is an important characteristic, and part of the impetus to rely on slaves to boost pop caps. I agree that slaves need to be more productive and useful; we have been going slow there to avoid slaves being overpowered.
Sarissofoi wrote:On the side Slaves breed to fast. There should be some options for limiting their grows. Maybe their population could be build/breed cheap instead?
Arioch wrote:Sarissofoi wrote:On the side Slaves breed to fast. There should be some options for limiting their grows. Maybe their population could be build/breed cheap instead?
I don't see why slaves breeding would be a bad thing. You can spend them for production boosts with Forced Labor at any time.
I don't see any plausible mechanism that could be used to limit native population growth. Even the most oppressive governments have failed in their attempts to control reproductive rates -- just ask the Chinese.
TheDeadlyShoe wrote:Slaves really need that third wrench imo so they are on par. Or perhaps there could be a synergy-tech or synergy-effect where the Gremak are more productive when they have slaves to order around.
Users browsing this forum: No registered users and 18 guests