nweismuller wrote:Thanks for the information. Much appreciated!
(All that said, given the starting setup the playable Humans have, I suspect that the elephant in the room for becoming Admiral is whoever becomes Captain of that heavy cruiser- controlling that pretty well guarantees being able to control the other seven ships in the refugee fleet.)
Arioch wrote:The Marauders should now be units instead of population, acting similar to tanks, and so if you've captured some, that's probably a bug.
sven wrote:Arioch wrote:The Marauders should now be units instead of population, acting similar to tanks, and so if you've captured some, that's probably a bug.
In newly created galaxies games, there should no longer be marauder "population", only marauder raider units (which share the same icon, but, have different semantics). But, in games that were created back before the raiding mechanic changes, those marauder flavored gremak populations will still exist, and while they won't ever integrate into your other population types, I don't think those old populations will lead to any crashes. They're the last of their kind, soon to be replaced by a newer, more militaristic marauder variant
Arioch wrote:Space monsters are on the way.
SirDamnALot wrote:Arioch wrote:Space monsters are on the way.
Cool =)
What will they do in the game? Live in systems like pirates? Be a wandering/random encounter entity?
Can they be reasoned with? (Give money or stuff so they go away/leave you alone)
Arioch wrote:I don't think this one wants money.
nweismuller wrote:So, further question: how is the Rastaban Senate (or whatever it's called) chosen?
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