Does the game have a range mechanic.The screenshot doesn't show anything.
The map also looks pretty small and with planets close together.Are there maps with epic breadth.
Game looks great BTW.
Ashbery76 wrote:Cool.
The beta has no NDA?
What are your thoughts about it Echo?
echo2361 wrote:Ashbery76 wrote:Cool.
The beta has no NDA?
What are your thoughts about it Echo?
That is actually a good question about the NDA. I know the devs would like us to refrain from sharing screenshots, videos, and so on, but they haven't mentioned anything about the testers just sharing their thoughts on the game on the general forum.
To the devs: Is it ok if testers share their thoughts and answer basic questions on the forums about the game? If not, I apologize for jumping the gun a little in answering Ashbery's questions as best I could and I will refrain from doing so in the future.
My view is that's it's fine to answer questions about the game, as we will be doing so as well. Naturally, we would prefer it if you didn't elaborate in too much detail about things that are broken, etc. But otherwise, Sven and I are as interested to hear your thoughts as anyone else.
Arioch wrote:My view is that's it's fine to answer questions about the game, as we will be doing so as well. Naturally, we would prefer it if you didn't elaborate in too much detail about things that are broken, etc. But otherwise, Sven and I are as interested to hear your thoughts as anyone else.
Ashbery76 wrote:What are your thoughts about it Echo?
Ashbery76 wrote:Cool.
The beta has no NDA?
What are your thoughts about it Echo?
Ashbery76 wrote:The thing lacking from most recent 4x games is immersion and interesting exploration.Does the game have a strong theme? Do you discover mysteries while exploring,super techs,space monster,minor races,ect.
Ashbery76 wrote:I have also noticed they have racial population points.What meaning does this have politically.Yes we know many games model the +1 racial industry etc from this but that is kind of standard.
sven wrote:Ashbery76 wrote:The thing lacking from most recent 4x games is immersion and interesting exploration.Does the game have a strong theme? Do you discover mysteries while exploring,super techs,space monster,minor races,ect.
That most of the interesting consequences of exploration are not yet implemented is the main reason that the beta is presently so small. Arioch and I both feel that this sort of stuff is critical to the sort of gameplay experience we want to create -- and until it's there, at least in a rough way, there's an important sense in which the beta builds can't accurately reflect our intentions for the game.
Getting these features in and working is my top priority right now -- hopefully, we'll have some related content to share with all of you guys within the next week or two.Ashbery76 wrote:I have also noticed they have racial population points.What meaning does this have politically.Yes we know many games model the +1 racial industry etc from this but that is kind of standard.
This is also a very good question. Right now, population units aren't doing anything more than showing different habitat affinities (reflected in their population caps) and different production stats -- i.e., the old +1 beakers/coins/hammers behaviors.
We have ambitions of making the distinctions more interesting -- and, exactly as you say, more political. Within the next few months, we're hoping to put together a morale system that, at the very least, changes the growth rates and productivity of your population depending on how happy they are -- and one of the major variables involved in happiness will be how well each population group gets along with the other species on the planet.
This is where the game design process gets treacherous, however. We want multi-species population management to be "interesting" and "immersive", but we don't want "tedious" or "confusing". There's delicate compromises to be made here. And when the beta really gets into gear, I'm looking forward to some lively discussions with you folks about just how to best balance those competing goals.
Users browsing this forum: No registered users and 26 guests