Postby Captainspire » Mon Sep 14, 2015 2:21 pm
OK. Ive been playing with the new update for a while and I do like it.
Mass drivers were always my weapon of choice and using the shield piercing ability of the coil guns has allowed me to survive battles I would have otherwise lost.
Leech missiles: With the limited amount of ammo you can normally have for a guided weapon, I see the AI use these far too often. When a fleet of them were heading towards me I about Shatnered my pants, then, all they did was take down one layer of shields, a quick turn (which I now know how to do thank you for pointing out the rotate ability in the move options), the leech missiles are not even something I fire at to stop. Maybe having these missiles affect all 4 shields would make them more formidable? Maybe have Hull contact do damage to the power numbers, preventing energy weapons from firing?
Auto Repair: I haven't seen this tech yet or it's yet to come. Is/will this be a tech to look forward to? Will it repair armor and structure as well? Maybe reduce or eliminate the time it takes for a flee to repair in orbit?
Shield re generators: Why do these need to go on a heavy weapon slot and not a System slot? Balance or something else?
I still have a long way to go on this but I'm really enjoying being part of this.