Don't let me die - Saving a race - a true ally
Posted: Tue Sep 08, 2015 2:54 pm
One aspect in the 4x games was the race interaction when the rubber hit the road.
I never liked the Moo2 diplomacy that would play out, every time, in this order
Alliance with race A:
Scenario 1
Race A asked you to go to war with Race B
You choose to war with Race B
Race A then made peace with Race B
Race A would then ally with Race B then go to war with you (thanks)
Scenario 2
Race A asked you to go to war with Race B
You choose not to go to war with Race B
Race A hates you and breaks off Alliance
Race A makes peace with Race B then Allies with Race B
Race A and B make war with you (thanks again)
yes yes alliances are forged and broken in time, but the pattern of this just always frustrated me. There was never any middle ground.
Support Ally in war economically.
Support Ally in war Technologically.
Support Ally in war Defensively only.
Fully support Ally in war.
Have a chart of the agreements of the Alliance from the start, or even have an evolving agreement as time goes by.
Undying ally
I've felt sorry for races being slaughtered by another and took steps to take pressure off their smaller colonies or even attack enemy fleets before they attacked. I would love a joint effort in a single player game but I've never seen one. I even remember taking over an enemy controlled planet, building up that planet then giving that planet back to its original race. Wouldn't that be a sure fire solid Ally right there? You saved their planet or their race from extinction? Short of killing them off yourself or small rebel pirates, you would/should have a life long ally as a result.
I guess it's all about how detailed you wish to go into a 4x game, but Diplomacy always seemed to be a Race A likes you while Race B hates you but due to a high diplomacy rating, you can make agreements with both. Yet at any time the same issues can plague your diplomacy.
I never liked the Moo2 diplomacy that would play out, every time, in this order
Alliance with race A:
Scenario 1
Race A asked you to go to war with Race B
You choose to war with Race B
Race A then made peace with Race B
Race A would then ally with Race B then go to war with you (thanks)
Scenario 2
Race A asked you to go to war with Race B
You choose not to go to war with Race B
Race A hates you and breaks off Alliance
Race A makes peace with Race B then Allies with Race B
Race A and B make war with you (thanks again)
yes yes alliances are forged and broken in time, but the pattern of this just always frustrated me. There was never any middle ground.
Support Ally in war economically.
Support Ally in war Technologically.
Support Ally in war Defensively only.
Fully support Ally in war.
Have a chart of the agreements of the Alliance from the start, or even have an evolving agreement as time goes by.
Undying ally
I've felt sorry for races being slaughtered by another and took steps to take pressure off their smaller colonies or even attack enemy fleets before they attacked. I would love a joint effort in a single player game but I've never seen one. I even remember taking over an enemy controlled planet, building up that planet then giving that planet back to its original race. Wouldn't that be a sure fire solid Ally right there? You saved their planet or their race from extinction? Short of killing them off yourself or small rebel pirates, you would/should have a life long ally as a result.
I guess it's all about how detailed you wish to go into a 4x game, but Diplomacy always seemed to be a Race A likes you while Race B hates you but due to a high diplomacy rating, you can make agreements with both. Yet at any time the same issues can plague your diplomacy.