First off, I think this game is great. 9/10. No need to go on about how it's a fun retro homage to the space 4X classics, because we all know it just is. And as much as I want to praise the unique innovations that make SiS its own game too, I'll save that for another thread. Let's just say I'm digging it. 4X-players who are on the fence should just get it from Steam for a crazy low price. I'm glad I bought the game + DLC now just before this neato patch arrived. The January 2019 patch makes diplomacy more interesting, makes the AIs more challenging, and makes a lot of other welcome changes/fixes. I especially like the new events and intelligence briefing charts.
My First Impression opinions of stuff I like, in no particular order:
1. Music and sound effects
2. No star-lanes or warp-lanes. Freedom to move.
3. Aggressive AI. If you get in a war, you have to try hard to win.
4. Mercs and tough pirates, slaves and extortion
5. A streamlined but diverse tech-tree
6. Some complain about how there's no 'Custom Race' option, but I appreciate how the races are really different. I want to role-play them, and I don't want to exploit a flawed Custom Race perk system like other games have.
7. The emphasis on ship-building
8. The basic building system (factory, farm, lab, market, mine, defense) is elegant and logical
9. Combat of course is usually fun. I didn't think old skool turn-based combat would be as fun and panicky as the newer games with their real-time combat. But SiS showed me I was wrong. With more refinement, I think combat could get even better.
Next, here comes some suggestions, small and large, based on my first few games. If a developer reads this, feel free to move them to another thread if you want. I just hope you are able to consider what I write. Thanks!